Best Of
Re: Behaviour Suggestions
Attempting meaningful resurrection of old forum thread in 3... 2... 1...
As a mortal, I loved behaviour messages and collected quite a variety. After fixing up some typos in them recently, I was inspired to spice up a few of them instead of just fixing the occasional errant comma or apostrophe. Then I found this thread and got even more enthusiastic about it!
However, I was wondering if the current playerbase generally ignores them (either by way of gagging everything in their client and/or CONFIG BEHAVIOURS OFF) or if there would be a desire to see more verbose and detailed behaviour messages.
Thoughts?
As a mortal, I loved behaviour messages and collected quite a variety. After fixing up some typos in them recently, I was inspired to spice up a few of them instead of just fixing the occasional errant comma or apostrophe. Then I found this thread and got even more enthusiastic about it!
However, I was wondering if the current playerbase generally ignores them (either by way of gagging everything in their client and/or CONFIG BEHAVIOURS OFF) or if there would be a desire to see more verbose and detailed behaviour messages.
Thoughts?
Tahrirz
1
Re: I HEART
Much love to the help I've been extended since joining Kinsarmar. In no specific order, @Kamamul , @Quasimei, @Ruga, @Galt, and especially @Pellerin, who made the grave mistake of allowing me to be his protege.
Astalon
2
14 years...
Okay, so its been 14 years since I last played and only about a million things have changed since then, let alone forgetting nearly everything I knew. I still remembered my login though so YAY!
Zethrie
2
Re: Mudlet UI
So, this hasn't gone anywheres, I just haven't been posting to the forums.
I have renamed the system after another spelling of Valkryie since I managed to snag it as a domain, Valkryja
It now has a launch screen that allows you to jump into any of the supported MUDs:
Many classes' default bashing strikes are now concat'd, as well as mob deaths, to cut down on the spam when bashing:
You can now target up to ten different targets, which Valkryja will iterate through if you send just st:
When reporting targets, it will also send it to ring if that is enabled, including your room num (this can be disabled). If the PVP mode is enabled, it will automatically unally and enemy the current target.
I have created a means of provided text of both Valkryja system messages and the mud messages captured with my new Logsogumandr module. Included is an incomplete and probably dodgy norrønt translation of a very limited number of things.
You can now gag all the spammy realm messages from the plagues and Fight Club. Thank the dead gods. You can disable/enable that as you desire. They're separate options.
The autobasher will automatically wield weapons it you set left and right to appropriate vnums. I need to work on automating this further.
Gold and credits display on the hotbar is now updated much more reliably. I need to take the tokens display out, but I've been lazy about it since you still technically get them.
Non-binary gender now captures properly.
Defences squelching for repeat messages now much more reliable.
We now track the number of curatives we have available, and loss/gain of clotting balance, and work has begun on tracking what abilities the player has available to a given character.
There are now icons for the various balances:
The code for tracking the gain and loss of different statuses now is much better optimised. It also throws events your own code can work off of.
The ingame ASCII map is now displayed along with room information in a Map panel. I prefer it to the Mudlet mapper, which I've never gotten to work properly sticking it into the UI. But I suppose someone enterprising could overlay it if they desired.
Hotbars for several classes have been filled in, though I still want to get some consensus for quite a few of them as to what people value having on there:
There's a lot of boring backend changes to better clean up, modularise, and optimise the code, too, but you can find the boring details on the gitlab instance if that appeals to you.
So to end on, lets step back a moment, here's what the full UI looks like:
A gentle reminder that Valkryja's free distribution is under the AGPL, which is a copyleft license which requires clear and present attribution if you creative derivative works.
My next focus is on redoing an auto-installer, I had one, but it was hacky anyways, and stopped working.
If you have any questions or comment, feel free to leave them here, or join the discord I have for Valk, here: https://discord.gg/U5aTNY
I have renamed the system after another spelling of Valkryie since I managed to snag it as a domain, Valkryja
It now has a launch screen that allows you to jump into any of the supported MUDs:
Many classes' default bashing strikes are now concat'd, as well as mob deaths, to cut down on the spam when bashing:
You can now target up to ten different targets, which Valkryja will iterate through if you send just st:
When reporting targets, it will also send it to ring if that is enabled, including your room num (this can be disabled). If the PVP mode is enabled, it will automatically unally and enemy the current target.
I have created a means of provided text of both Valkryja system messages and the mud messages captured with my new Logsogumandr module. Included is an incomplete and probably dodgy norrønt translation of a very limited number of things.
You can now gag all the spammy realm messages from the plagues and Fight Club. Thank the dead gods. You can disable/enable that as you desire. They're separate options.
The autobasher will automatically wield weapons it you set left and right to appropriate vnums. I need to work on automating this further.
Gold and credits display on the hotbar is now updated much more reliably. I need to take the tokens display out, but I've been lazy about it since you still technically get them.
Non-binary gender now captures properly.
Defences squelching for repeat messages now much more reliable.
We now track the number of curatives we have available, and loss/gain of clotting balance, and work has begun on tracking what abilities the player has available to a given character.
There are now icons for the various balances:
The code for tracking the gain and loss of different statuses now is much better optimised. It also throws events your own code can work off of.
The ingame ASCII map is now displayed along with room information in a Map panel. I prefer it to the Mudlet mapper, which I've never gotten to work properly sticking it into the UI. But I suppose someone enterprising could overlay it if they desired.
Hotbars for several classes have been filled in, though I still want to get some consensus for quite a few of them as to what people value having on there:
There's a lot of boring backend changes to better clean up, modularise, and optimise the code, too, but you can find the boring details on the gitlab instance if that appeals to you.
So to end on, lets step back a moment, here's what the full UI looks like:
A gentle reminder that Valkryja's free distribution is under the AGPL, which is a copyleft license which requires clear and present attribution if you creative derivative works.
My next focus is on redoing an auto-installer, I had one, but it was hacky anyways, and stopped working.
If you have any questions or comment, feel free to leave them here, or join the discord I have for Valk, here: https://discord.gg/U5aTNY
Havamal
2