We can now restore a portion of health and mana at the cost of a shard and equilibrium. Using a red shard restores more health and mana. This ability has a moderate cooldown. Syntax: SHARD HEAL [RED]
Well, 150 health is nothing to laugh at. Sloppy seconds are rude. Simply, rude.
All citizens now receive more experience for delivering caravans.
You know, this is kind of sweet. I'm really digging the lack of pvp impact here.
We are now able to instantly destroy any wall of ice or stone, as well as walls of focused Moradeim energy. This ability is faster if we are controlling the obelisk of Sukhder, and has no balance loss if a red shard is used. Syntax: SHARD DISRUPT <direction> [RED]
Not much to say here. This is hot ****.
We can now use a shard to alter the affinity of the current area randomly. Syntax: SHARD AFFINITY.
Bypass a huge game mechanic at level 2? Sign me up.
Level 3We wasted another level of research to get an upgrade to a skill. If only this was the paradigm for the other moon/obelisk
We can now instantly restore all lost health and mana at the cost of a red shard and equilibrium. This ability has a long cooldown. Syntax: SHARD FULLHEAL.
Lionas thought efficiency was lame. So he didn't research level 3. Sorry.
We now have the ability to stabilize a location that has been disrupted with the power of Sukhder, at the cost of a shard. This ability has a short preparation time, which is eliminated if a red shard is used. Syntax: SHARD STABILIZE [RED].
Your filler is showing. This is lazy. How bout, I don't use a shard. I'll just sit 30 guards here.
We are now able to utilise a shard to summon a wall of Moradeim energy at a chosen exit, which acts as any other impenetrable wall, but cannot be destroyed
by the usual means. The wall lasts much longer if a red shard is used. Our research indicates that the only way to destroy such a wall is by concentrating
the energy of Sukhder upon it, assuming that one has sufficient knowledge about the workings of the obelisk of Sukhder. Syntax: SHARD WALL <direction> [RED]
Holy **** balls, mom! It's a stone wall that's not destroyed by anything but research! There's no delay and your team can spam it at no cost!
Already, we've hit the mark where change is bestowing vastly more useful and pvp oriented boom than the other research trees. We'll ignore the fact that moradeim walls are dumb. It can't get much worse, can it? Oops. It can.Level 4
Our research now grants us an ability to mark a location, and later return to it instantly. A shard is required both to place the mark and to travel to it. This mark lasts 3 minutes, or 15 minutes if a red shard is used. Monolith sigils and similar effects in the target room do not block the travel
Given all the complaints about raksha band, this sounded like a good idea? Blue shard = 2000c.
At the cost of a shard, we are now capable of scaring all creatures from a location instantly. If a red shard is used, players are scared away as well. Syntax: SHARD TERRIFY [RED].
Your ratting and fishing pet? Gonna scare the piss out of it. Good thing compose is hard to spell and isn't in G-bot.
At the cost of a red shard, our members are now able to attune to the obelisk of Moradeim and obtain its benefits, including the Attunement ones, for one
Lost obelisk? S'cool. Let me use my research to make a pocket obelisk. We don't need a conflict system to super power conflict anyways.
Controlling the obelisk of Aryana now also allows us to regenerate willpower and endurance at a higher speed.
Man, this song needs a new verse.
We can now focus upon the power of Moradeim at no mana or willpower cost.
There's the new verse we were looking for. ARYANA HAS THE MONOPOLY ON WILLPOWER AND ENDURANCE. Oh wait, change has no definition. Plagiarists.
The control of the obelisk now allows us to better utilise obelisk energy - each corpse placed into the generator provides twice as much.
This was a problem? (It wasn't)
We can now focus upon the power of Sukhder at no mana or willpower cost.
Aryana is still feeling ripped off.
Further enhancing our regenerative abilities, we can now recover endurance and willpower at a significantly higher rate while sleeping.
Again? What if you never sleep? (See: Everyone above level 80)
Through research, we are able to duplicate the effect of the sukhder obelisk. Looks like we don't need conflict for this conflict system.
We now have the ability to bypass various effects that would normally prevent focusing on the power of Moradeim. This only works when the target is a mutual
ally, takes twice as long, and a red shard is consumed in the process. Additionally, any players following you will not move along. Syntax: FOCUS MORADEIM <target> BYPASS.
Our studies of better transport techniques now allow us to move caravans 20% faster. This effect is cummulative with the effect of a caravan crop.
Thanks for the non pvp upgrade here. Seems sort of level 1 to me.
Each player can now focus upon Sukhder in two rooms at a time.
This would be awesome if change couldn't do this with these hard to find shards.