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Daily Credits Implementation [Ideas & Discussions]

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  • I am REALLY about the idea @kabaal mentioned regarding providing rewards for city and guild promotions. That's a really good way to allow these orgs to have a proper role again, and orgs can sensibly spin some lore/RP hooks into tasks and help rebuild some semblance of an RP environment.
  • Up the spawn rate on some of the global bosses.
    Ougduth isn't dropping his key, cutting off a few options for bosses.

    Arguing with myself: Just make harvesting an errand tick for getting your full amount. It'll be a little harder for people with big amounts, but I'd rather that than limit the amount for lowbie harvesters.
  • Gjarrus said:
    It'll be a little harder for people with big amounts, but I'd rather that than limit the amount for lowbie harvesters.
    I'm trans'd Concoctions and it still takes me barely 5 minutes. My gripe with harvesting is no plants in Winter :(
  • Not sure if it's been suggested before, but could earning an achievement count as a credit tick? It heavily favours newbies, which should be a nice leg up to them.
    currently tentatively active
    (may vanish for periods of time)
  • Here for adding more support player tasks to dailycredits. 
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