As I dive more and more into Imperian and it's combat, I have one issue that I keep seeing.
Fights quickly go from "even" to whoever can call in the most troops. Which is fine, I suppose...in larger groups 6v4...etc. The issue is more relevant to the 4v1's happening out there.
This is my experience within Midkemiaonline, and that game was far from perfect(obviously giving it's closing), but one thing it did do right was have a somewhat accuracy malus that really deterred these "group gankings". It didn't mean that the 1 vs 4 had a advantage(they usually ended up dying), but it did at least give them a fighters chance in some situations.
Guess I didn't explain accuracy malus: Basically it is the more people actively attacking a person, the more chance the attacks will miss
So I guess the reason for this topic is, has accuracy malus for group combat ever been discussed? Should it be?