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So far, this event is awesome. It's got Vyurdrag stuff and lore stuff and murder stuff, which is basically a perfect combination.
I have one problem with it so far. Instead of mining the caches with picks after they kill the golems, could the anti-Alekmanhala people have to drag the cache someplace? Right now if you're pro-Alekmanhala you have to basically flawlessly defend the golem/cache across 70-odd rooms over a fairly long period of time, so the opposition gets lots of attempts to take it. On the flip side, all the anti-Alekmanhala people have to do is kill the golem and blow the cache, which doesn't take nearly as long and is much harder to interrupt.
Alternatively, could we get a pro-Alekmanhala thing where we just blow the cache and then turn it in ourselves? The problem here is the discrepancy in how the mechanics work for each side; it is much harder to defend the golem/cache than it is to break it.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."