Eh, I'm big on RP and am all for seeing more of it, but I'm not a fan of RP points:
I don't like the idea of rewarding RP in the sense you've outlined. What do you count as RP for the purposes of gaining experience? Does me saying "Meat for your pack" on Ithaqua's CT get me points? Does me having a nice RP chat just using says get me anything? Does me taming pets because Zerin's one desire in life is to be a Pokemon master get me anything? Too hard to manage.
Rewards based on custom emotes would be pretty easy to game as well, defeating the purpose. What's stopping me from getting my buddies to just spend an hour spamming emotes at me? What's stopping me from just walking into random rooms, spamming some emotes at people I don't know and then leaving? I can't see this working at all.
I think "rewards" (if they are needed) should be done in the way they used to be: "Gods" (admin now) can offer rewards when they see interesting things happening, e.g. random cosmetic items given out if someone hosts a culture event, or a drinking competition, or Ithaquan story-time, or whatever. I have memories of the Gods (Shallah or Epiphany? I forget) popping up in Antioch, and doing stuff like "bring me an item and tell me what it means to you, most interesting thing wins.". I remember RPing around that smelly orange cat in Antioch - Now I have a perfumed orange cat in my kennel because I sprayed it with something to make it smell better. I really liked stuff like this. It was personal, it was fun, it was different and it was optional since it was only cosmetic items that did nothing - I'd much prefer more of this than yet another mechanism to easily gain experience that I don't need.
On the flip side, I'd like to see people being warned and punished for obviously violating RP. If this can't be monitored by admin, then some sort of system to flag people - not issuing though, something more... minor? If you talk about LoL at the Spring, that's a paddlin'. Etc, etc, etc.
I wouldn't be averse to both Antioch and Ithaqua being exploded and a new city/council/other formed in their stead. Antioch has no direction since the Gods exploded and firm circle lines got smudged quite a lot - i.e. we are definitely not "anti-magick" anymore, which was Antioch's whole deal back in the day. At least the Horde thing was some sort of RP stuff - e.g. we want power no matter what. I've griped about this heaps, and I can't speak for the other cities, but Antioch has no real personality anymore. From an RP perspective, I don't know what Antioch stands for, what the goals are, what ideals Antioch holds... Currently the goals and ideals seem to be "let's raid and stop other raiders from taking our things", which is really a bit boring for me.
And I guess I could try to make my own goals and etc, but I really don't think that'd fly given the apathy of the general player-base.
I have a question too. I remember a while back @Theophilus came to collect a bounty on me. Cyr defended me - Theo died. Theo then said "that's one death for everytime someone defends you", because "it's just a bounty". I feel like this is also excessive. PK rights on Cyr, yes... But another death each time I did not die? Thoughts?