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Rei gives the corpse of a small human baby to you. Rei gives the corpse of a small human baby to you. You give a horrified gasp. Clutching her blanket, the bloodied corpse of a small baby is lying here. It weighs about 21 pounds. <-- lol You see nothing in it. Rei shuffles her feet uneasily. You say, "Why." Rei Lorianis, the Equinox says, "I wasn't my fault." Above a canopy of trees. A spectacular view awaits one here, above the canopy of the oak trees. Beyond the immediate enclosed area there is no safeguard against falling to the ground far, far below. A vine rope closes off a square portion, another is positioned around the hole leading to the entryway below. Two chairs have been placed about the hole, one has been positioned to look out over the canopy and towards Stavenn; in the other, one can see the river, leading to the mountains beyond. Looking out over the canopy, Igbert marks down something on a map in his left hand. Its lips pulled back in a snarl, a spectral barghest paces in the nearby shadows. Rei stands here wreathed in scintillating flames reminiscent of a rising phoenix. She wields a truesilver broadsword in her left hand and a wyvern-shaped shield in her right. You see a single exit leading down. Rei Lorianis, the Equinox says, "Igbert wanted food." You pace impatiently back and forth. Rei Lorianis, the Equinox says, "But not that food, apparently." You say, "He eats babies?" Rei gives Igbert the once-over, eyeing him suspiciously. Rei Lorianis, the Equinox says, "Well no. That's the problem." You say, "We will give these babies a proper burial." Rei looks about herself, rubbing her chin thoughtfully. Stars fill the firmament, illuminating the evening sky with a pale light. Rei Lorianis, the Equinox says, "How?" Wiping away a tear, Wyll holds the deceased babies close to his chest, shielding their cold bodies away from the elements as he looks away from Rei, unable to look her in the eyes. "I will find a place." He says, his voice shaky. Rei eyes you suspiciously. "Well then. Do I HAVE to participate or can you take care of it in your own?" Wyll finally turns, glancing at Rei from the corner of his eyes. "I think you've done enough." With that, he makes his exit. A secluded corner of an overgrown orchard. The softly sighing wind rustles the leaves of the overhanging trees beneath the distant sound of running water. The scent of apples and apple blossoms fills the air with a sweetness that can almost be tasted, while the lush carpet of green and brown cushions the tread with softness. This abandoned orchard exudes peace with each new breath of wind. Several large white oak trees form a peaceful grove. <-- sorry to the grove owner, now you have ghost babies You see exits leading northeast and northwest. Wyll carefully wraps each baby in their blankets and places their cold, lifeless body on the ground before he begins to dig small graves. He digs two side by side so that the babies will have each other in their final resting places. As he stands up from the digging, he walks over to the river and washes his dirty, dirt-caked paws and then returns to the babies. He carries each one carefully, sniffling as he places them into their graves. He bows his head, eyes closing as tears stream down his cheek and muzzle. Finally, he buries them, making sure the area looks undisturbed so that they can rest peacefully. "I will bring you flowers, little ones. Rest in peace. "
Jeremy Saunders said:@Wyll - You have all of the common items from the wheel. The super rare, high credit items are just that, rare. We calculate out about a 30 average credit payout per spin for website spins. You math shows this is about what you are getting. This is the equivalent of a 30% credit sale. It is more if you take the time to sell off some of those items to people not buying spins. New item (except the leaves) have purposely been put into website spins only so you have a chance to sell them off for more to other players.
I would love to give you guys huge payouts for spins, but we cannot. It would be crazy for us to have a spin equivalency higher then what we are. We could possibly push it to 40%, but I think you are looking for something significantly more then that.
That said, I am open to suggestions. If you can come up with a list of items for a randomize sale or another type of sale, I would LOVE to hear them. In fact, if I think it is good, and we make the items to sell, I will give you all the items for free.
We cannot give huge payouts on the credit spins either, as it results in buying a spin, trading in the items for near the cost it took to get the original spin. Then repeating until you have every item for low no credit loss.
@Sarrius - I know I've talked about this before, as I do not like coming up with new items and selling them in a random item format either. However, people buy them, so it is hard to stop making them.
Side note 1: We are working on a couple new items similar to the scepters.
Side note 2: The average gladiator payout for tickets has been increased to 4 credits (was previously 3).
Anyways, I hope this explains why we price items the way we do.