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Wyll ✭✭✭

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Wyll
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  • It's not all cuddles for the citizens of Celidon

    Rei gives the corpse of a small human baby to you.
    
    Rei gives the corpse of a small human baby to you.
    
    You give a horrified gasp.
    
    Clutching her blanket, the bloodied corpse of a small baby is lying here.
    It weighs about 21 pounds. <-- lol
    You see nothing in it.
    
    Rei shuffles her feet uneasily.
    
    You say, "Why."
    
    Rei Lorianis, the Equinox says, "I wasn't my fault."
    
    Above a canopy of trees.
    A spectacular view awaits one here, above the canopy of the oak trees. Beyond the immediate enclosed
    area there is no safeguard against falling to the ground far, far below. A vine rope closes off a 
    square portion, another is positioned around the hole leading to the entryway below. Two chairs have 
    been placed about the hole, one has been positioned to look out over the canopy and towards Stavenn; 
    in the other, one can see the river, leading to the mountains beyond. Looking out over the canopy, 
    Igbert marks down something on a map in his left hand. Its lips pulled back in a snarl, a spectral 
    barghest paces in the nearby shadows. Rei stands here wreathed in scintillating flames reminiscent 
    of a rising phoenix. She wields a truesilver broadsword in her left hand and a wyvern-shaped shield 
    in her right.
    You see a single exit leading down.
    
    Rei Lorianis, the Equinox says, "Igbert wanted food."
    
    You pace impatiently back and forth.
    
    Rei Lorianis, the Equinox says, "But not that food, apparently."
    
    You say, "He eats babies?"
     
    Rei gives Igbert the once-over, eyeing him suspiciously.
    
    Rei Lorianis, the Equinox says, "Well no. That's the problem."
    
    You say, "We will give these babies a proper burial."
    
    Rei looks about herself, rubbing her chin thoughtfully.
    
    Stars fill the firmament, illuminating the evening sky with a pale light.
    
    Rei Lorianis, the Equinox says, "How?"
    
    Wiping away a tear, Wyll holds the deceased babies close to his chest, shielding
    their cold bodies away from the elements as he looks away from Rei, unable to look her in the eyes. 
    "I will find a place." He says, his voice shaky.
    
    Rei eyes you suspiciously. "Well then. Do I HAVE to participate or can you take care of it in your
    own?"
    
    Wyll finally turns, glancing at Rei from the corner of his eyes. "I think you've
    done enough." With that, he makes his exit.
    
    A secluded corner of an overgrown orchard.
    The softly sighing wind rustles the leaves of the overhanging trees beneath the distant sound of
    running water. The scent of apples and apple blossoms fills the air with a sweetness that can almost 
    be tasted, while the lush carpet of green and brown cushions the tread with softness. This abandoned 
    orchard exudes peace with each new breath of wind. Several large white oak trees form a peaceful 
    grove. <-- sorry to the grove owner, now you have ghost babies
    You see exits leading northeast and northwest.
    
    Wyll carefully wraps each baby in their blankets and places their cold, lifeless
    body on the ground before he begins to dig small graves. He digs two side by side so that the babies 
    will have each other in their final resting places. As he stands up from the digging, he walks over 
    to the river and washes his dirty, dirt-caked paws and then returns to the babies. He carries each 
    one carefully, sniffling as he places them into their graves. He bows his head, eyes closing as 
    tears stream down his cheek and muzzle. Finally, he buries them, making sure the area looks 
    undisturbed so that they can rest peacefully. "I will bring you flowers, little ones. Rest in peace.
    "

    ReiAodanSarriusDreacorLynyssaSanyaOhmBronachMyrcella
  • Re: Improving Imperian

    @Owyn, Celidon didn't accept those terms either. You act like people in Celidon care about appeasing Kinsarmar. We don't care. I've mentioned this in another thread, raiding has no real consequences so you can raid Celidon all day and it really wouldn't matter.

    We only even cared to get Sal back because we had newbies who were confused that the tutor disappeared suddenly(lol great mechanic admins) and we only cared to do it because Demonic and AM gave zero **** and helped us even though we're opposing circles in this 'conflict driven' game.

    You notice how you are complaining about Kinsarmar wanting no entities and nothing to do with them because of your play style while then turning around and taking a dump on Celidon because people in that organization want nothing to do with conflict(and be very clear, they don't want what you define as conflict)? That's really funny.

    Your reach of influence goes as far as the handful of people in your organization. The rest of the game exist in their own world because people log on to have their own fun. There is this stark difference between the 'PK is conflict' crowd and the 'leave us alone we want to exist how we want to exist in this world' crowd. One crowd doesn't have an impact on the other. I'm sure you can guess which one.

    If you don't like people to force a certain play style on you, then don't force it on others. if this was really really a 'conflict driven' game, then please remove everything that doesn't produce or drive conflict. But that's never going to happen, because for this mud to thrive it has to appeal to all types of players - socializers, explorers, griefers, and achievers.
    Anette
  • Re: December Stocking Drops

    This is what you get for nearly 3x the value of a grand stocking and it seems you get the same crap in an extravagant that you get in a grand. Sorry, I'm not buying more to get a bigger 'sample size' at $130 a pop.

    You open an extravagant chocolate brown and white stocking and find a Scorpion's Tail, a multi-facet gem and a wand of reflection inside!

    That tail is worth 400 credits before tradein, 300 after tradein. That wand is 200 before tradein and 132 after tradein.

    I got a total of 332 bound credits for $130. Complete rip off.

    I can spend $10 more and get 400 unbound credits for $140 off the website before the 30% bonus at the moment. I effectively paid 0.39 cents per credit acquired for this stocking.

    Every fancy stocking has pulled a 66 credit tradein item at least with a 50% chance for a gem. One extravagant stocking can get you 8(plus 1 bonus I am not counting) fancy stockings. That's a min of 528 tradein not including gems or the bonus stocking.

    I took one for the team since no one wanted to drop $130 to test out the extravagant, but wow was that underwhelming.
    ZerinAnette
  • Re: November Wheel Promo

    75 spins in + 25 gifted - don't buy, kids.

    Save your $7-$9 and buy yourself lunch 5-50 times, unless you want virtual leaves with every single spin and 3 credit bombs all day and every day. Getting leaves every f-ing spin is infuriating.

    Get leaves, a bomb, and 1 gladiator ticket on a spin and get a stellar 0 credits, 3 credit, and 4 credit value(if you win). Gladiator ticket pool should be a random 1-5 pool and not a flat 1.

    Prizes have been lowered at the pit and you can no longer win 3K or 1K, with a max of 600 only while the other IRE's still have 3K-1K prizes. Yeah, we have gold gambling and they don't, but good luck even winning 10:1 odds now. The only increase in value is to lower 'sure' bets' going from a previous 3 credit value to 4 as stated above. So you're adding a gamble inside a gamble. Gamble on the wheel, but if you want your full 4 credit from the gladiator ticket, you'll need a gamble again at the pit.

    I love to gamble, but this is too much.

    Yes, I'm salty.
    AodanTheophilus
  • Re: November Wheel Promo

    @Wyll - You have all of the common items from the wheel. The super rare, high credit items are just that, rare. We calculate out about a 30 average credit payout per spin for website spins. You math shows this is about what you are getting. This is the equivalent of a 30% credit sale. It is more if you take the time to sell off some of those items to people not buying spins. New item (except the leaves) have purposely been put into website spins only so you have a chance to sell them off for more to other players.

    I would love to give you guys huge payouts for spins, but we cannot. It would be crazy for us to have a spin equivalency higher then what we are. We could possibly push it to 40%, but I think you are looking for something significantly more then that. 

    That said, I am open to suggestions. If you can come up with a list of items for a randomize sale or another type of sale, I would LOVE to hear them. In fact, if I think it is good, and we make the items to sell, I will give you all the items for free.

    We cannot give huge payouts on the credit spins either, as it results in buying a spin, trading in the items for near the cost it took to get the original spin. Then repeating until you have every item for low no credit loss.

    @Sarrius - I know I've talked about this before, as I do not like coming up with new items and selling them in a random item format either. However, people buy them, so it is hard to stop making them.

    Side note 1: We are working on a couple new items similar to the scepters. 

    Side note 2: The average gladiator payout for tickets has been increased to 4 credits (was previously 3).

    Anyways, I hope this explains why we price items the way we do.

    I appreciate the reply, Jeremy.

    I'm not asking for a crazy and ridiculous high payout, but I want to be able to offload my duplicate items without taking a huge loss. You're saying the average payout is 30 credits, but if I get 3 common items and trade them all in, I get 15 credits.  Spin and get awarded 3 prizes of leaves? Complete bust.

    You want me to sell it to other people? Sell it to who? I have like 3-5 players I can actually sell items too, because these players are the only ones with credits to spend. One of the problems with this line of thinking is, we have a small population and of the already small population very few are going to actually have credits to spend.

    And since gladiator gold gambling has been a thing I have sold literally over 1000(probs more) credits on the market for some of these players to even get those credits for the circle effect of them coming right back to me. Sorry to say, but if I'm not on a gambling binge, the credit market is going to see a lot less credits that day.

    I love that optimistic line of thinking, but I actually play the game everyday and interact with people who want to buy and sell. There aren't many of them. Which is why I think it is important that tradein values reflect the unique situation our game is in.

    New items are also attached to these promos and I get why that is done, but if they are to be common, duplicates are a very real thing. Am I not to buy the bigger packages? Why even offer them if you don't want me to buy them?

    I get your point on the credit spins and appreciate the thought of only attaching new items to paid spins, but consider that an input of 23 for a return of 2 is even laughably evil by casino standards. But here is where I think the value of items is perceived differently by everyone than I perceive them. When I spin, I'm not even looking for profit, profit, profit, I do want map fragments from the wheel, but I won't be able to spin for long to achieve that if what I am getting back is very little.

    Again, I do appreciate the reply and I do appreciate what you do for the game, and I also understand for a lot of things your hands are tied because of IRE wide expectations. With that said, I will take up your generous offer and think of some sales or randomized items and get back to you.
    Sarrius