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Finally welcoming summer in the northern hemisphere, Mudlet 3.2.0 is here. Mudlet can display text in many other languages now, coroutines are available, and userwindows (stand-alone miniconsoles) have been massively improved!
Veteran Mudlet developer SlySven worked to teach Mudlet to display text in Spanish, Russian, and many other Western languages!
Go to Preferences > Encoding to select the encoding you'd like to use.
This is the first baby step in enabling Mudlet to support internalisation. Choosing the encoding will help Mudlet display the letters right, but triggers will not work with non-English text and nor will some Lua string.* functions like string.len(). We'll be adding these features incrementally and it will all be ready in Mudlet 4.0.
Lua coroutines are now available in Mudlet, opening up a lot of possibilities for writing your scripts better - check out the demo in the manual. Big thanks to the core Mudlet developer ahmedcharles for enabling this!
If you happened to insert an XML-invalid character such as 0x0 in your script, Mudlet wouldn't be able to load it back in and lose everything that followed it. This has been fixed - credits go to to Buck in Discord for identifying the problem and SlySven for fixing the problem! 0x0 and it's friends will now get saved and loaded just fine.
First impressions matter - whenever you're getting your friend on Mudlet or someone is thinking of checking out this underrated thing called MUDs. Mudlets is now much better - on first launch, a welcome screen is now automatically shown:
We've also made it so the Connections window automatically opens up if you don't have any profiles on autoload, and the last used profile is automatically selected.
There's too much blank space in though, isn't there? MUDs that get onto Mudlet’s default profiles list are ones that make a significant contribution to the open-source Mudlet project, or those that go the extra mile to add a great gaming experience for their players on Mudlet: mapper support and a UI package.
Would you like to make your miniconsoles separate from the Mudlet window? Move them over to another monitor perhaps? Or make dock them inside Mudlet? You can with openUserWindow(), check it out. This release has improved a lot of things for userwindows - they'll now remember their position when you open Mudlet, won't inherit borders from the main window, and will close with the profile. Once you open a userwindow, you can use all the same cecho(), copy(), paste() on it just as with a miniconsole.
Thanks to the modest itsTheFae for his work in making this happen.
Floating toolbars - those that you can make in the Buttons view and stick buttons in - no longer spazz out when you click on the script editor.
This release was brought to you by Ahmed Charles, Florian Scheel, itsTheFae, kbasten, Mike H, Stephen Lyons, and Vadim Peretokin. Depressed by cancelled projects at work? Interesting in contributing to a project and actually seeing your work get used by people? Hop on board!
Random tip: you can use Unicode art in Mudlet! Try doing cecho("°º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸¸,ø¤º°`°º¤ø,¸") or cecho("<green>(╯°□°）<dark_green>╯︵ ┻━┻"). You can find more examples over here.
A new Mudlet 3.3.1 is here! This release brings in a whole new editor for Lua code, a completely revamped IRC window, and utf8 in Lua!
These are the currently available shortcuts - we'll be working on enabling more:
If you're familiar with Sublime Text or TextMate, Mudlet now supports all 350+ themes available http://colorsublime.com! edbee's theming support has also been enabled by @vadi2, go to Profile Preferences - Editor to set them:
Thanks to the work of @itsTheFae, the IRC functionality has been completely revamped and is now a lot more powerful:
It is now possible to join multiple channels, set your own default channel, /msg users and more. Check Profile Preferences - Special Settings for options:
The documentation lists out all of the new available /commands. A lot of IRC functions have been added for scripting as well: getIrcNick(), getIrcServer(), getIrcChannels(), getIrcConnectedHost(), setIrcNick(), setIrcServer(), setIrcChannels(), restartIrc().
We've removed the statusbar in the main window now that it has served its purpose! The original idea was to guide people towards opening the Connections dialog - that opens up automatically now, and showing descriptions for the mapper's right-click menu - tooltips are used for those instead.
Thanks to this, the wiki registration is now openly available and we can spend more time improving Mudlet rather than banning spambots on the forums. Syntax highlighting on forums and wiki has also been aligned with Mudlets own so it is consistent everywhere.
@Kebap has been spending a lot of time improving Mudlets wiki recently, doing everything from formatting to documenting new - and old that we've missed - functionality. Appreciate all the help!
We've continued with the vision of making work with many languages and added a Lua utf8 library in 3.3, which allows you to work with non-English text in Lua: Spanish, Russian, Chinese, and so on. See documentation for more.
mudlet.supports.coroutines and the new key-related functions (tempKey, permKey) didn't work as advertised in the last Windows release - this has been fixed.
The so-called MC++ is used in developing Mudlet - if you haven't checked up on C++ in the last decade, here are some of the highlights of what is now available: auto, lambdas, and more. C++ is the language that powers many game engines (Cryengine, Unreal Engine), browsers (Google Chrome, Firefox), and a lot of other things you're using. If you're curious to get started, try your hand with editing Mudlet!
The map data is now loaded by default again when the profile is opened, so you don't have to open the map to get your scripts to work. There'll also now just be one loading messages should everything go okay.
You might've noticed we skipped from 3.2 to 3.3.1 - 3.3 didn't work out and we had to cancel it. We've learnt our lesson and will ensure it doesn't happen again in the future - sorry about that
Mudlet is made by people like you and me spending their free to make it better for you! Big thanks to demonnic, Fae, Ian Adkins, Kebap, keneanung, Stephen Lyons, Tom Scheper, and Vadim Peretokin for contributing bigtime to this release
Mudlet 3.0 is the culmination of 4 years of hard work and replaces Mudlet 2.1 as the latest version of Mudlet: it's the recommended upgrade if you're on 2.1 or any of the 3.0 previews (3.0.0-delta, 3.0.0-epsilon).
This release adds many new features to 2.1 and fixes a lot of the issues that have been present in preview versions of 3.0 - big thanks to everyone involved!
There has been a ton of improvements in Mudlet, so included below a quick summary of the big features.
You can now view and edit your Lua variables from within Mudlet! No longer are they things that are just "there".
Additionally, you can now get Mudlet to save your variables by ticking them in the list.
Mudlet can now play sound again on Windows!
Mudlet can now download over https:// links! This means that Mudlet packages can now be installed and/or self-updated from secure websites like Github.
As a bonus tip, if you're a package author, check this out for an easy way to install your package.
You can now double-click in the main window or a miniconsole to select a word:
You've also got the option of choosing what characters will the selection stop on - in case you don't want to select quotes and such.
You can create and apply skins to Mudlet!
Check this out for a demo you can try yourself.
A lot of work went into the mapper. Mudlet can now perform automatic quality checks on your map, a lot of the right-click windows in the mapper have been improved, custom exit lines creation has been streamlined, and pathfinding performance across large maps and distances has been improved. For coders, a lot of new functionality has been introduced - check out the API changelog.
Development preview versions of Mudlet have had issues where they'd lose your scripts - this is no more and all such problems have been ironed out in the 3.0 final.
Mudlet's database interface has received a lot of attention and improvements, with a lot of functions getting fixes to work - work better, faster, stronger. If you've got a patched copy of the db: interface in your scripts, try running them without the local fixes so you can enjoy the new functionality.
A lot of improvements have gone into the macOS version of Mudlet: the toolbar no longer goes black when you open the mapper, Mudlet no longer randomly resizes, tab completion works, and the new installer is really good-looking:
Below is a highlight of some other improvements over 2.1:
See here for the list of API changes.
Mudlet is an open project: anyone can contribute to the community, wiki, or even Mudlet's code. Release 3.0 was 4 years in making: 650+ commits, 18 authors, thousands of users (65,000 downloads on 2.1 alone).
Mudlet is a much different project compared to 2.1. Internally, we've upgraded from Qt4 to Qt5, all development is done on Github, modern C++11 is in use, and quite importantly, a very streamlined development workflow. Sounds interesting? Join us!
Mudlet 1.0 was about getting a super-fast, open-source and free client for Windows, macOS and Linux. Mudlet 2.0 was about getting that client an awesome 2D and 3D mapper. Mudlet 3.0 is a culmination of efforts of improvements to all around functionality of the client.
Mudlet 4.0 will be about taking on the world and making Mudlet international. We aim to make Mudlet enjoyed by MUD players all around the world - everywhere from Spanish to Chinese MUDs.
This project would not be possible without the passion and free time contributed by many of individuals. We owe big thanks to:
And, one last thing, Mudlet now has a Discord server! Join up.