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Theophilus ✭✭✭✭


Last Active
  • Re: I HEART

    I had a dream about Imperian last night, which happens often, and it has me thinking..

    I love this game. Despite its flaws and despite some of the arguments we have with each other, I really do love it. And our community. I get to do cool stuff with people I've known for a decade or more. When I'm out with friends, sometimes in the back of my mind I think, "Man, I wish I could go home and play Imperian." I am addicted to it, and I don't see it as a bad thing. If we're honest, most of us are or we wouldn't be here 12+ hours a day.

    So.. in a word, I heart Imperian. I heart our community (most of the time). And I heart the admins who make it possible.
  • Achievements and Rewards

    After reaching 1,000 achievement points (and receiving 250 bound credits), I feel like there is no reason to pursue achievements now because there is no tangible reward. 90% of the achievements award experience bonuses, and I have hours and hours of those stocked up already, and I will never use them. I think that the reward aspect of achievements could undergo revision.

    Going through each one and thinking of an appropriate award would be incredibly time-consuming. What if, however, we could trade in experience bonus hours for other rewards. For example:

    12 hour experience bonus = one stat soulstone

    Handling the conversion would probably be messy this way, though, so it might be a better idea to let the achievement points be currency. So.. if I complete an achievement worth 10 points, that 10 points goes toward both my achievement points in honours as well as my currency. It'd be like trading in yeti pelts at icecloak mountain.

    So.. 1 achievement point = 5 lessons
    10 achievement point = 1 stat soulstone
    100 achievement points = 50 credits.
    etc. etc.

    And you can redeem them anytime you want, saving up for better rewards if you'd prefer.

    Just a thought.

  • Re: PK and excessive promo items

    Gjarrus said:
    PK experience, +1 kill, belief/faith, anything they drop, delaying a full enemy regroup, the joy of murder, bragging rights.


    Curran is the perfect example. She isn't a combatant; she doesn't want to fight. She comes to a shardfall, and I kill her. All the time. Like... relentlessly. Not because I want to brag about it, but because it gives me +1 kill toward 1,000 and PK experience toward the achievement for level 100. It also gives me shards she drops.

    Does Curran cry and whine because I constantly kill her at shardfalls? No.  She realizes that she is at a conflict event where she is open to PK, and she takes her death like a woman. Be Curran. 
  • Re: I HEART

    Iniar said:
    The semester is over. Straight As. Elected as president of Student Government Association. Presenting at several national conferences in the coming weeks. Fell in love.

    Life is fantastic even if it means my time here is limited these days.
    Does she know about Imperian?

    (or he, I guess)
    Yeah, she is the same one I showed Imperian to the first time. 
  • Re: I HEART


    I had been playing D&D for almost twenty years and decided to introduce a group of my friends to the game so we could play it together.

    Being the one with the most experience, I started as the DM. The first adventures were pretty straightforward dungeon crawls that went pretty much 'on rails'. The players got their chance to show initiative, but the story was pretty much set, and if they wandered in an unwanted direction I would gently nudge them in the direction I wanted them to go.

    After they reached level five or so, I decided it was time to cut them loose and let them make their own story.

    A previous adventure had just finished and the party was gathered back in town. To start a classic adventure, I introduced the town bulletin board with various adventure hooks.

    A Mayor that wanted to get rid of a Goblin plague, an old castle with a Ghost problem, a sighting of a young Dragon, that kind of stuff.

    But to make it more 'real' I had a few common notices as well. A Farmer that needed help with his land, a Blacksmith looking for an apprentice, and someone selling fresh cakes.

    I naturally assumed they wanted to find the Dragon or look for Ghosts, but being accustomed to everything having a meaning, they interpreted everything as an adventure hook. So they decided to find out what was wrong with the Farmer looking for help.

    Off they went to find out what was going on on that farm. After an uneventful trip to the farm, they met Farmer Harm who was really surprised to find such well-armoured people willing to help with his land. But a helping hand is always needed on a farm, so he decided to put them to work harvesting crops, milking the cows, and picking up the chicken eggs.

    All along the players were scouting the area looking for trouble, checking the Farmer on his alignment, searching for hidden doors and traps and finding absolutely nothing.

    This went on for most of the session. For good measure I decided to incorporate a lone fox trying to steal some chickens, which they killed in under a minute or so.

    Which of course ended up in a discussion of a nearby fox town with possible Fox People... which was never found.

    So at the end of the session they earned a few coppers from Farmer Harm for their good work.

    They learned a valuable lesson that day: Sometimes a farm is just a farm.