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I can tell you it is OK, because so long as you have viable IC justification, you can get away with far more than you seem to think. An entity-attached sect is basically a blank check of IC justification. The real rule of PK justification is 'don't be a douche' and 'use your brain'. Don't let people fool you; the PK rules are far more loose than you all seem to think these days. I got away with massacre of Larkin for several IRL days, repeatedly, because I had IC justification. Did I stop? Yes. When I got bored and the issues he lodged to delay me/implicate me in rule breaking got cleared up, I agreed it was a bit played out and consented to be done. I knew I was going to get my way anyways, which likely contributed, but still..Aodan said:Sarrius said:
More to the point? Sects never should have had the powers they were given. That **** is stupid and was more power creep that we never even tested or thought out. I would be fine with forcing people to 'endure' something they will eventually come around to if it means they can't have special powers if they don't. The same people that want those powers are the people that need new reasons to kill each other and entities are It, if they can only give up their absurd need to control everything, couple with their intense dislike of somebody in a volunteer position for whatever reason.
No. you can disagree with me all you want on this, but it doesn't change the fact that if the powers aren't removed from everyone then its unfair. I'm not disagreeing that its all power creep, because it is. But its also some of the only FREE power creep in the game. Also, lets address that Entities will give reason to kill people. 'Needing' new reasons to kill people is stretching it, when I know most PKers are looking for whatever excuse they can find, and push it to the max as it is(see: you being booted from Ithaqua and repeatedly killing people, mostly Larkin, for it.) You can't tell me its okay for an Entity to go HAY, I HATE THAT SECT GO KILL THEM. I'm pretty sure it doesn't/won't work that way, when it really comes down to the players(non-entity) and if they want to participate(can correct me on this if I'm really truly wrong). Also I've yet to see an entity promote killing yet, but maybe that's because demonic has assholes who piss entities off then never log in again. -shrug-
To all of you people claiming you can find conflict without gods or entities?
Prove it. Do something. Start trouble. Rock the boat. Prove me wrong or stop perpetuating this ridiculous idea that it is acceptable to be a choosy beggar. Be it for RP or PK, back up your claim or stop loudly proclaiming it is a valid one. All I see is a lot of talk while the game remains inert.
I mean, I've tried, but this goes back to what you touched on, the entrenched mindset of organization leaders that we all have to play together nicely. As an example I was told multiple times to leave the Celidonians alone by leaders during the last event when trying to get spirits. If I was by myself I ignored that and chased anyone down that I could. I've tried a couple of times and no one bites. I mean, if I can chase noncoms down and murder them during an event and no one seems to care? that again leads back to the leaders of the orgs. Another example, and I really hate to implicate someone, but I went to collect a bounty of a kinsarmarian who was in Celidon. upon entering the room the kinsarmarian was in, I was welcomed by a huge group of people, one of them being a leader. I asked the leader if it was okay to kill a supposed ally within celidon(tension between celidon and kinsarmar were high at that point, but still this person was in their city chatting and all that, buddy buddy with everyone there), to which the leader said sure why not, instead of no, I'mma be mad and stuff. So even with the intentions of trying to 'start trouble' it doesn't really always turn out that way.