Trolling people with PK is the RP equivalent of a fart joke: An Essay.
Look, the people who make the biggest impact and difference in the game are the PKers. You've paid/coded your way into this position of authority, and it is an authority that everybody in the game respects because mechanics exist first and foremost for this purpose.
Instigating people for the purpose of getting PK cause is lame. Killing people's pets is lame. Making people so angry they call you toxic and griefers is lame - as is letting yourself get so twisted up that you poison your own view of the game by calling people toxic and griefers. Aggravating the divide between PKers and non-comms because you can is the biggest obstacle to roleplay in this game. Most of that power lies with the PKers, short of telling people to sit down be humble if some big bad begins pushing their buttons, or trying to soften this hard-stance namecalling, issuing and raging that just vindicates this sort of behavior. Don't make it so fun to harass you, in other words. That's gradeschool stuff.
Dyron and Iniar are examples of the kind of PKer we need more of. People who are in character just enough to recognize and acknowledge the thin line between righteous vengeance and just being a troll. That thin line is also very special, because a PKer who has an engaging character, or even just a functionally approachable one, has a lot of authority. If non-comms feel they can talk to and interact with you without worrying that one misspoken word will end in their city being raided and you being pursued actively for PK cause indefinitely, they'll be happier. They'll interact with you more meaningfully. They'll be less angry when they die and they will more eloquently respect your effing *character's strength* instead of just seeing *you as a bully*. And IME if done right, you've made yourself an enemy who respects you enough to find opposing you with the expectation of losing worth their time.
It is suuuuch a small difference but that nuance is the biggest thing I've seen make conflict fun for everyone: make avoiding it less engaging and less satisfying than participating on the PvP level. Make interactions options, not threats. Give people an out.
And I'm not pointing fingers at anyone in particular, though if you think this post is about you, it is.
Ftr I can solo a caravan of around 5-6. The thing I cannot handle is the GD caravan trader. Even cheesing and shielding and using all types of active healing, he has never gotten below 20% with my damage output.
oooorrrr give everyone an aff route that self-tracks like Outrider. That'd solve the problems raised with both promos. No afftrackers and no damage routes; level the playing field for everyone.
But actually. I don't know much about Imperian balance, or any profession except druid, and not even that really, but I do feel the need to observe that the atmosphere of team fighting right now is absolutely decimated by a no-downside numbness, especially for that amount of time. Most of magick circle's (idk or c about the other two not gunna lie) professions that are 'good' for lowbies are good because they are able to mash damage, with added affects, until target dies. That's all I can really do too, in fact, even though my aff tracker is functional and good-looking thank you very much.
It's already a pain in the rear to incentivize people outside of the normal pkers to action but there's not even a point to trying if there's a chance that their only contribution will be "+1 target for enemy team". If a person with reasonable PK talent without this tome gets one, there's minimal reason for anyone but other people with reasonable PK talent to go fight them. Especially in a major combat engagement, where you *know* that stuff will be combat ready.
Edit: I'm being facetious, but if we plug in this universal aff-route stuff I'm super down.