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Well, you're talking cross purposes here. The player that spends time preaching should get noticed by the sect's entity and rewarded with an entity favor, but that isn't something that plays into the kind of system we're talking about here with shrines.Tahirah said:I guess I did as a newb speak rather out of turn, without knowing what sort of admin we have at our expense. Was thinking along the lines of overall activity - Person A hunts a eff-ton but person B preaches/practices/lives this sect's ideals an eff-ton also. I suppose so neither can be overlooked. you're right though, it would be hard to monitor without admin to have time to more or less sneak a peek at what various members are up to.
The trouble is that it's difficult to handle and balance giving rewards for RP. It should absolutely be present, and this system insists on it some in the interaction between orgs (especially cults in-circle), but beyond that the only reward you get is the progression of your personal/org storyline.Tahirah said:It'd be cool if some things deviated away from like, pvp/e and were more RP oriented. That's how player-driven works, imo. otherwise its just a bunch of dudes who can code that lets them run everything as well as piles responsibility & survivability on them alone. *yawn*