It looks like you're new here. If you want to get involved, click one of these buttons!
One problem I see with this is that if you make all the popular classes non-neutral you're really not fixing the problem at all. I would MUCH rather see Summoner/Druid/Monk all go neutral than all stay aligned. First, they're the most complained about and hardest to balance classes and making them neutral helps that. Secondly, they're some of the most popular classes in their respective circles. They're the classes everybody in the circle is playing and they're the classes that everybody who isn't in the circle wants to play. Making Hunter/Mage/Renegade neutral just means that you'll have people across three circles not playing those professions and it won't change anything.What are the 3 locked faction professions?That would be 7/9 correct, as per the current plan (which may still change).
In my head it seems it would be
Druid, Runeguard, Bard
Summoner, Diabolist, Deathknight
Templar, Monk, Priest
This set would keep all the ranged professions, mana kill professions and buffbots faction locked.