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Khizan ✭✭✭✭✭


Last Active
AIM: RumalEraudan
  • Re: Improving Imperian Split: Shifting Focus

    Perhaps instead of players. Mobs. I mean Pol'pera lives in constant fear of orc raids, for example. It'd give non-pvp types something to do beyond autobash an area ad infinitum, which i feel like is kinda needed more than more pvp reasons. We have -some- pvp reasons. IE shardfalls, the boneyard stuff and yes the pvp loving crowd is bored of those, but seriously... what about us bashers?
    Khizan's First Law of Events: If a non-combatant cares about an event enough to get involved, a combatant is going to care enough to kill them over it.

    Unless the administration specifically comes out and says "There is no PK allowed here", somebody is going to look at the event and come up with a reason to kill you over it. I don't care what it is.

    That aside, orc waves attacking Pol'pera will be exactly like caravans. Basically, they will release a system and it will be exciting for a week and then you'll realize they they have forgotten about the system entirely and have absolutely no plans whatsoever for it and then you will start gagging the cries for help and telling newbies to ignore them because you can't be bothered to interrupt what you're doing because that stuff happens so often that you just no longer give a damn.
  • Re: Sect skills in PVP

    Sanctuary is really only a major problem in that one specific situation you were in. You were trapped in a one exit room in a situation that didn't let you use grove return or aspect gaze or portal out or whatever.

    There's also a lot of situational possible escapes that could have potentially worked in the arena.

    If they were in the sanctuary room next to you, you could have imploded(AB EVOCATION IMPLOSION); Outrider/Outrider/Monk has one blocking class and can't doubleblock the implode. If they were outside of the sanctuary room and it was just blocking you in, you could have gone for a prism or an airwalk to them, since Radiance has a 30 second eq time.

    Now, if they sanctuaried next to you, left that room, sanctuaried again, and went with radiance, you're a bit screwed there. Depending on the balance on worm snipe, it may have been possible for Kabaal to worm snipe Laeka with 10 barbeds in the 30 seconds that it takes to radiance. Could also gamble on a root strip. If waymarks can work in arena your bards could have prepped one, but I'm not sure if that works. There's also shackling yourself to take advantage of the fact that you can't radiance a shackled person, though that is a huge gamble.

    However, you could also have avoided that entire situation simply by not forting up in a one-exit room. This would have given you more lines of retreat and you could have broken out of the trap pretty easily. The big thing in that fight is that you guys crawled inside of a bottle and then they stuck a cork in it.

    Yeah, there's less chance of them escaping a one exit room, but there's also less chance of you escaping from it. I've lost count of the amount of teams who have tried to hold a one-exit room only to lose because they ended up having no place to run to. In a serious fight I consider the one-exit room to be something of a trap option unless you are REALLY confident in your skills.

    For what it is worth, Conquest is the dominant AM combat sect and we've never bothered to pick up Breach.
    Post edited by Khizan on
  • Re: Tournament of Champions

    Surprisingly good fights in the end of both the 2v2 and 4v4.

    I really thought that Damage Meta had us there in the 2v2 final after they wiped me out so early, and the massive 3v4 upset when the Lykes beat C-team was probably my favorite match of the tournament. Totally unexpected.
  • Re: Improving Imperian Split: Shifting Focus

    The only way to make Druid/Summoner/Monk open would be to nerf all of them or the game will only consist of those three professions and those unlucky people who can't afford to pick them up and have chosen the wrong profession.
    This is pretty much how the game goes as it is. AM is monks and outriders, Demonic is summoners and deathknights, and Magick is Druids and Runeguards.
  • Re: Improving Imperian Split: Shifting Focus

    But neutral classes were never the issue. You could always have a profession but be city/sect/guild-less. You just didn't have access to shard skills.
    No, the issue I mean is "I am bored in Antioch and I want to go to Demonic, but I only have, say, tri-trans and Survival/Antidotes/Evasion. Going demonic would mean dropping ~400 credits to finish out a new profession or dealing with just having half a profession".

    Faced with that choice, lots of people just quit. Neutral professions let people in those professions just switch faction without facing the massive profession switching penalties, so there's a good chance those people will faction swap instead of just quitting.

    That's why it is important to include some popular highly-played classes on the neutral list. If all I can take with me are the classes that nobody wants to play, those changes aren't going to help me at all.