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Jeremy admin

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Jeremy
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  • Re: Obelisks Updates

    Looking for some feedback on an idea we are throwing around for the upcoming Obelisk update. 

    We are considering moving SHARD WALL and SHARD DISRUPT to the attunement side of things. This means you can only use those skills if your circle has control of correct obelisk. 

    This is potentially a large change, as these are some a couple of the more powerful shard skills. It would definitely make the need to hold obelisks more desirable.

    It does not look like shard walls are currently used much in raids or other activities. They are probably used more in the actual Obelisk battles.

    Thoughts? Are we crazy?
    Aodan
  • Re: Raiding

    Dec said:
    Raiding Updates

    We're changing raiding so that the time that it takes to capture an objective will be influenced by the number of objectives the attacking and defending teams have respectively. If each side has only their own objectives, then the time will be as it has been. The more objectives the raider has, the longer the raid takes. Likewise, the more objectives the defender has, the shorter the raid takes. 

    Please let us know your thoughts!

     - Dec
    This should make it MUCH easier for cities with less objectives to attack cities with more objectives and more difficult for dominating cities to keep getting them.
    CaelyaEtienne
  • Re: Raiding

    Man. That guy semi looks like me... dang it.
    TheophilusIniarDruu
  • Re: Raiding

    Okay, so I have spent today going through all of the relics and changing if they work during a raid.

    I have excluded Aegis, Citadel, Creed, and Perspicacity. I will be looking at the skills a bit more before loading it up later today, so if you have any other comments on this, let me know.
    GjarrusTheophilusSeptus
  • Re: Raiding

    I did not say we are not going to adjust the shrines and relics. I said we were not going to reset the system because of them as both sides have the same options available. We are currently discussing possible changes for while raids happen.
    Gjarrus