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Jeremy Saunders admin


Jeremy Saunders
Last Active
  • Re: Improving Imperian

    Feedback noted. @Owyn

    You too @Aodan

  • Re: November Wheel Promo

    @Wyll - You have all of the common items from the wheel. The super rare, high credit items are just that, rare. We calculate out about a 30 average credit payout per spin for website spins. You math shows this is about what you are getting. This is the equivalent of a 30% credit sale. It is more if you take the time to sell off some of those items to people not buying spins. New item (except the leaves) have purposely been put into website spins only so you have a chance to sell them off for more to other players.

    I would love to give you guys huge payouts for spins, but we cannot. It would be crazy for us to have a spin equivalency higher then what we are. We could possibly push it to 40%, but I think you are looking for something significantly more then that. 

    That said, I am open to suggestions. If you can come up with a list of items for a randomize sale or another type of sale, I would LOVE to hear them. In fact, if I think it is good, and we make the items to sell, I will give you all the items for free.

    We cannot give huge payouts on the credit spins either, as it results in buying a spin, trading in the items for near the cost it took to get the original spin. Then repeating until you have every item for low no credit loss.

    @Sarrius - I know I've talked about this before, as I do not like coming up with new items and selling them in a random item format either. However, people buy them, so it is hard to stop making them.

    Side note 1: We are working on a couple new items similar to the scepters. 

    Side note 2: The average gladiator payout for tickets has been increased to 4 credits (was previously 3).

    Anyways, I hope this explains why we price items the way we do.
  • Re: Halloween Event(?) & Tokens

    I should have the beginning of the Halloween event started today. Trying to make the prizes work right.
  • Re: Leylines and Surges

    I would like to see increased benefits based on total number of leylines influenced instead of just area effects.

    Either a benefit for the circle with the most leylines captured at any given time, or benefits like:

    1-5 leylines capture = benefit 1
    6-10 = benefit 2
    11-20 = benefit 3
    21+ = benefit 4
    Yeah. This is something we have considered. I actually did not think that leylines would be this popular, but I am loving it. 

    We will probably take another pass at them before the end of the year.
  • Re: Help PK

    Updated HELP PK with:

    8) While we keep absolute PK rules as minimal as possible, there are PK situations that have some additional guidelines: champions, assassinations, raiding, bounties, and shardfalls. These are optional systems, but if you do participate, you need to know the rules. See HELP BOUNTIES, HELP RAIDING, HELP CHAMPIONS, HELP ASSASSINATION, and HELP SHARDS for more information.

    Updated HELP SHARDS with:

    Note: Players are open to PK from other players while in areas with an active Shardfall in them, participating or not. If another character engages you in combat while you are in the area, and you flee, attacking characters are permitted to continue their assault for a reasonable amount of time. If you are the attacker in this situation, we expect to see that you engaged the other character while they were in the area and continued to chase and press the attack as they fled. 

    Updated HELP BOUNTIES with:

    If you participate in the optional bounty system, you are willingly putting yourself into a PK situation. If you accept a bounty and then attack or kill another character in a bounty, you are opting into the system and that character can attempt to get revenge on you within the normal PK rules.


    If you participate in the optional assassination system, you are willingly putting yourself into a PK situation. If you accept a contract and then attack or kill another character, you are opting into the system and that character can attempt to get revenge on you within the normal PK rules.