This is a PvP game and city conflict is the best way to create PvP conflict. Conflict is created from things that feel important. This is one of the ways that things like obelisks fall flat, they are not important enough. City boundaries feel important, mobs in your city feel important, your guards talking to you feel important (although, I am going to make guard chatting a little less often).
Ultimately it does not really matter though, if you do not want to have to deal with PvP conflict, you do not have to participate. Don't do anything with the raiding system.
However, that is not fun.
Are you losing right now. Yes. But that is mainly because you're not really doing a good job organizing. Khandava and Kinsarmar should not have too much of a problem taking back objectives from Antioch if you group together and plan it out a bit more.
There is some talk on resetting the system, but I am going to refrain from that for now. While there have definitely been bugs that have cropped up as we've gone along, they are (as far as we can tell) fixed now. There maybe some design issues with shrines/relics, but both sides are on equal terms there. I don't think resetting things would have much of an impact at this point.