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Iniar ✭✭✭✭✭


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  • R.I.P. Stavenn

    Date: 1/16/2017 at 20:57
    From: Jeremy
    To : Everyone
    Subj: City Reduction

    After much deliberation we have decided to retire Stavenn from the game.

    It is hard to remove any large player orgs from the game world, as they all have a history and loyal player base that is going to be very disappointed.

    Stavenn has been selected for a variety of reasons, the largest being the fact it has the lowest population and playtime of any of the cities.

    As a game world, we need to group people together in order to increase community for existing players and add help for new players. Logging into an empty city in the middle of the day is not fun for anyone.

    This will include dissolving the Noctusari and Diavolous guilds. We are going to change the Stavenn affiliated townes to an unaffiliated status, free from any player city or council control.

    Gold and credits from the orgs will need to be removed by leaders and distributed as they see fit. City shop and house owners will have a week or so to get their items those locations.

    We will be working on some code to refund shop and house owners for a portion of any addons they may have purchased. It will not be a full 100% refund.

    We will be running an event this weekend, which will culminate in the destruction of Stavenn. The event will give players who are interested in helping, either with the destruction or fighting against it, a chance to do so. We will include events posts and honours for players that participate in that way.

    We will be saving all news posts, rooms, and other data from the involved orgs in case they are needed in the future.

    If you have any questions, please email at or message me in-game.

    Penned by my hand on the 15th of Ferinus, in the year 125 AM.


    Rest in peace, beloved Stavenn.

    From the beginning, you were a hated child, the obnoxious one, the bully, the enemy. You had the coolest skills, the craziest men, the meanest of roles played. You took nothing lying down and you bred generation after generation of fighters, both skilful and hapless. It would be remiss of us to debate their contribution based on their likability, for what is a good guy with no enemy? What is a hero with no foe? Boring, is what.

    I adored you, oh Stavenn. You who forged much of the early world against the slavering fools of the desert. You who stood for the empowerment of the individual, at whatever cost. You who decided that bickering and politicking was an unnecessary detractor to greatness, merely the wasting of the time of all involved; you stood up and said, there is but ONE RULE and that is MIGHT MAKES RIGHT. Is this not true to this day?

    I lament you, my beloved Stavenn. For what the price of peace? For what the price of agreeability? Age tore away at your strength, but criticism tore away your will. For a century or more, the Imperial Parade was bulwarked with walls and unseeing defenders, guarding your spirit that had died long ago.

    And here we are, the end of a journey, the arrival at the destination. Diseased from birth, you played a role no one else could. You played it for as long as you could, as hard as you could and no other player in the game has fulfilled their promise with such verve and elegance. Know that while long though the corruption of peace, equality and justice had metastasised into the very marrow of your bones, those of us who first called you home still carry you in our hearts, though our bodies have long left your bloodied halls.

    Rest in peace, beloved Stavenn.

  • Re: I HEART

    i heart the admin for this:

    Bowing his head, Pypo calls out in supremacy to Nature, summoning its wild power. A soft red lambency radiates around him as the light of Sukhder bathes his frail mortal form, and the power of the natural world susurrates around him. Your body begins to shift and shudder as he transforms into a Weaver; an arachnid hunter and spinner of lesser souls' fates.

    True to his name, Pypo deftly weave a silvery cocoon of spider-silk around himself. He runs one taloned finger over the strings and they begin to resonate, and then thicken much like scales, leaving him protected from harm.

    Pypo whispers a soft evocation to Nature, demanding it bend to his will; foliage bursts around him as Nature heeds his call to grant him protection.

    Reminds me very much of this:

  • Re: Shardfall and PVP activity

    What are we talking about?
  • Re: Improving Imperian Split: Shifting Focus

    Not much to add but just picking up on @Khizan's last bit: '"Okay, a solid month of doubleshot/vodun/metrazol/calotropis is enough, I'm done."'.

    Effective changes to Imperian combat takes too long. It took 6 months before the 60-70% health strikes of alive-soulquench-refresh-soulquench-dead was addressed. It doesn't take a genius to recognise that this is an issue.

    While this may sound incredibly nerdy... since I left Imperian, I've written a Javascript engine to simulate 'Imperian-style' combat on my browser. I'm sitting here emulating 1v1, 1v2, 1v1v2, 2v2v2 combat scenarios that are equal to, if not more complicated than, Imperian combat. If something seems off/overly strong, I am rewriting that skill in all of 20 seconds.

    On the other hand, I can suffer through 6 months of BS waiting for classleads.

    While they are appreciably different exercises, and there is merit to letting a new skill run its course rather than knee-jerking things, 6 months to correct an over-the-top skill is way too long.

    edit: I don't mean to say that strong abilities shouldn't exist. Yes, it's funny the first few times I get one-shotted despite the amount of time and resources allocated to the game. No, it's not funny after six months.
  • Re: Mudlet Scripting

    Doesnt just clearing your target still work?