'Crazy triple xp' from hf/owl/bonus of choice is not exactly unusual. Heck, it has nothing on a decent perspicacity stack (I've hit 1200% with only a handful of L3s). How are you going to market a double xp day/weekend then cut off enough normal bonuses to tank it back down to typical values?
E: To reiterate my I post: I'm glad -xp weekend is over.
Breaking circle lines should be an exception, not a rule. Even then, that's not a solution. Guard killing isn't an option, and you literally just put in raider number scaling for the debuff. They *can* keep up. If you mean that we'd have more chances to look for weak population points and see if we succeed, see the 80 comments on timezone warrioring <- that way, and Demonic absolutely looks around the clock already.
We'll see how this 'live and let live' relic idea goes, though. Sure it'll be k.
'Organizing' is 90% jargon for having population. That's it. We 'organized' today because I called a raid based on the available numbers. Beyond that, it's 'block forward/wall otherwise, kill defenders, move objective, move to objective, repeat'. I have zero control over who I have available, and that is absolutely the largest determinant in a raid. There is room in that 10% for us to improve, certainly, but 'It's okay guys, just come raid!' is condescending af like we haven't been taking raid opportunities.
E: Oh look at Antioch 'organizing' now because they have a pop advantage. Much strategery, how u do?