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Gjarrus ✭✭✭

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Gjarrus
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  • Re: Imperian LoL Club

    LynyssaAodanTheophilusOystirOwyn
  • Re: Raiding

    Breaking circle lines should be an exception, not a rule. Even then, that's not a solution. Guard killing isn't an option, and you literally just put in raider number scaling for the debuff. They *can* keep up.
    If you mean that we'd have more chances to look for weak population points and see if we succeed, see the 80 comments on timezone warrioring <- that way, and Demonic absolutely looks around the clock already.

    We'll see how this 'live and let live' relic idea goes, though. Sure it'll be k.
    Oystir
  • Re: Raiding

    'Organizing' is 90% jargon for having population. That's it. We 'organized' today because I called a raid based on the available numbers. Beyond that, it's 'block forward/wall otherwise, kill defenders, move objective, move to objective, repeat'. I have zero control over who I have available, and that is absolutely the largest determinant in a raid. There is room in that 10% for us to improve, certainly, but 'It's okay guys, just come raid!' is condescending af like we haven't been taking raid opportunities.

    E: Oh look at Antioch 'organizing' now because they have a pop advantage. Much strategery, how u do?


    CaelyaDyunAodanOystirMizae
  • Re: Raiding

    Jeremy said:

    Are you losing right now. Yes. But that is mainly because you're not really doing a good job organizing. Khandava and Kinsarmar should not have too much of a problem taking back objectives from Antioch if you group together and plan it out a bit more.  

    Okay. I'm about to get ill when you're going to throw that out there literally after a bug ruined a likely successful raid, disregarding every other problem.

    100% not going to participate any more off the last two responses.

    E: And I don't agree with Swale that the debuff is a bad idea, just bad in an open beta test. But whatever.
    JeremyAodan
  • Re: Raiding

    100% done with this ****.
    An elite Antioch cleric utters a prayer. You see the glow of blue sparks as she smites you with a mace.
    Damage Taken: 192 electricity (raw damage: 192)

    E: Can we at least get a reset and/or NPC objectives turned off until the 8080932478917491234 bugs are actually fixed?

    TheophilusAodanSwale