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Galt ✭✭✭

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Username
Galt
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Member, Beta Testers
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16
  • Re: Stagnation and super duper lame October promotion

    Full disclosure - I've bought four crates!

    I feel like whilst this sale is ok value in terms of money:credits, it's just missing the appeal of stuff like phylacteries and past promos, whether that was the chance at a rarer item like an arti drop, or the fun stuff like gladiator tickets, or even just new items. Fragment items can be fun, but we had those as part of phylacteries pretty recently and only a few of them feel like must-haves for me, such as the pet license. 

    The catch with fragments is that the rarer ones, even if they do drop, are hard to finish an item with - I missed the promos that had stuff like phoenix wing fragments in, but I imagine those were so rare that actually completing the items was prohibitively difficult. 

    What changes would be possible, for the crates? 
    Oystir
  • Re: Owned

    Today I learned what a defiance shrine does. Ouch. I want one. :D
    H:559 (478) M:725 F:99 <eb db>  VA:  0 lament  0/24 100% 100% [M] 
    Septus secures his previously wielded item and instantly draws a primitive stone axe named Solution into his right hand.
    Septus reaves you furiously with a primitive stone axe named Solution.
    Damage Taken: 141 cutting, physical (raw damage: 127)
    Your hearing is suddenly restored.
    You have lost the deaf defence.
    Septus reaves you furiously with a primitive stone axe named Solution.
    Damage Taken: 144 cutting, physical (raw damage: 129)
    Extreme heat roars through your body at the touch of a primitive stone axe named Solution.
    You are afflicted with ablaze.
    Damage Taken: 90 fire, mental (raw damage: 64)
    A prickly, stinging sensation spreads through your body.
    You are afflicted with sensitivity.
    Septus raises his arms in a beckoning gesture and the Rite of Piety flares wildly, surrounding you in a violent outburst of devotional energy.
    Damage Taken: 102 electricity, mental (raw damage: 54)
    H:81 (478) M:725 F:99 <eb b>  VA:  0 lament  0/24 100% 100% [M] 
    
    SeptusSarriusTysandr
  • Re: Quotes

    Septus just won 1200 credits betting on Loc Firerunner!
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    Septus just won 273 credits betting on Loc Firerunner!
    See HELP GLADIATORS to learn how you can win.
    Leighanna just won 600 credits betting on Loc Firerunner!
    See HELP GLADIATORS to learn how you can win.
    Dyron just won 600 credits betting on Loc Firerunner!
    See HELP GLADIATORS to learn how you can win.
    Rokas just won 1200 credits betting on Loc Firerunner!
    See HELP GLADIATORS to learn how you can win.



    This is awesome enough to belong in quotes. 

    SeptusCassiusMyrcellaTysandrTheophilusZasha
  • Re: I HEART

    You have won 200 Bound Credit(s) on your bet: Oggloch Gutripper places second or better!

    DruuTheophilusSarrius
  • Re: Classleads: Summer 2k17

    So, priest and bard aside, I'm posting here with one aim:

    Make burrowing fun again. Burrowing has been nerfed (Often with good reason) and changed substantially in ways that fundamentally broke it. Not in order, here are the changes made to burrow in a relatively short span of time back when I was last active:
    • A message added when someone moves burrowed, so you know where they've gone.
    • Burrowing deep removed entirely
    • Artifact/Token shovels added to make removing someone from burrow simpler
    Regardless of why these changes were made - And the shovel was necessary, at least, because burrow could sometimes be quicker than digging so someone determined could just burrow again - They made the skill uninteresting. Burrowing should have been slowed, or digging sped up to make it less useful as an escape. Retaining burrow deep but making it harder to initially escape whilst burrowed would have left the skill largely intact and interesting, and if the initial burrow were made sufficiently slow, it would have kept it from being an artifact-available escape skill. 

    The main issue with the current form of burrow is how limited it is in terms of mobility and usefulness, owing to the burrow deep change. Originally, certain environments such as roads could be burrowed beneath. If burrowed deep, you could burrow laterally under road and similar, but not burrow out.  The addition of the burrow movement message also meant that any use of burrow to sneak was ruined. 

    As several classes have access to burrow and it is available in artifact form, it would be nice if something could be done to restore the usefulness of the skill. I agree that it shouldn't be an escape skill on par with something like blackwind, but right now it's little better than a novelty. 


    My suggestions:
    • Let someone burrowed see buried items in the location they're burrowed in, with a balance cost to drop/get items similar to the cost to DIG them up.
    • Add an ability to perception on par with skywatch, but for burrowed individuals. Remove the message for burrowed movement.
    • Add a way to check out the room above whilst burrowed. This could be a perception ability, or an engineering item. 
    • Add profession-specific skills to burrow to the professions that have it. Example: Tremorsense, the ability to detect movement akin to alertness when burrowed. Erupt, emerge from the ground and attack. Tunneling: Loyal entities follow you whilst you burrow. 
    • Make the ability to dig/bury inherent to burrow, because it's not, and that seems odd.

    I feel that it's important to differentiate between professions with burrow and the artifact, or the artifact should come in multiple forms, with the 100cr one being the basic burrow-and-no-flavour form. It's a skill that used to be really interesting, then I went and abused it to escape combat and it ended up a shadow of what it once was.



    OwynSarriusCaelyaRokas