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Dreacor ✭✭✭

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Dreacor
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  • Re: Clueless

    I'd like to add a thing about shardfalls: It's commonly agreed that the area is free PK as long as there are shards. When the last shard is harvested, the shardfall is over in theory level and most of the times people doesn't keep fighting after that.
    SarriusWyll
  • Re: Outrider Help

    I'd like to give something to think about too.

    Batter and smash gives both two afflictions at a time and both bypasses rebounding. That is huge! I've even won battles with purely battering an enemy while surging an animal every combo. That will eventually bleed the opponent and will keep stupidity stuck on enemy. The recklessness is always a big plus.

    Make sure to read the AB files of those to make sure you know what you'll land on the opponent. Stupidity and lethargy are definitely life savers if you are against casters and any hard hitters.

    When you go defensive and if you don't have flippy boots, fly is a big thing (doesn't work well against piety, soulchain etc.) because the enemy needs to use tentacle tattoo to drag you back down and that has balance cost, but you still have time to heal affliction/regain health.

    If you like to discuss more with me, just message me ingame or ask here. 
    AhruizAodanSarrius
  • Re: Mudlet Scripting

    Anette said:
    Dreacor said:
    How can I do the next thing: Attack with EQ and BAL and next attack is with only EQ, then again with EQ and BAL and then again only with EQ? So I'd attack with those two rules rules every other attack. All help is appreciated.
    So if I understand you correctly, you are alternating attacks between one that needs EQ+BAL, and one that only needs EQ?

    What I would do in that case, is remember the last attack with a global variable with something like LastAttack.  Then call a function on receiving EQ that checks what the last attack was:
    -- -----------------------------------------------------------------------
    -- function: AlternateAttack
    -- Alternate between an attack that needs EQ *and* balance, and one that
    -- only needs EQ.  Call me from the equilibrium recovery message for best
    -- results.  Returns the attack we did if we attacked, false if we did not.  
    function AlternateAttack()
       haveBalance     = gmcp.Char.Vitals.bal or false
       haveEquilibrium = gmcp.Char.Vitals.eq or false

       if (LastAttack==nil) then
          -- first attack
          if (haveBalance==true and haveEquilibrium==true) then send("<PUT EQ+BAL ATTACK HERE>") lastAttack="<PUT EQ+BAL ATTACK HERE>"
    return lastAttack else return false end elseif (LastAttack=="<PUT EQ+BAL ATTACK HERE>") then -- second attack, just EQ if (haveEquilibrium==true) then send("<PUT EQ-ONLY ATTACK HERE>") lastAttack="<PUT EQ-ONLY ATTACK HERE>" return lastAttack else return false end
       elseif (LastAttack=="<PUT EQ+BAL ATTACK HERE>") then -- third attack, EQ+BAL if (haveBalance==true and haveEquilibrium==true) then send("<PUT EQ+BAL ATTACK HERE>") lastAttack="<PUT EQ+BAL ATTACK HERE>" return lastAttack else return false end end
    end
    I wrote this up entirely now, and haven't tested it, but it should put you on the right track in terms of the logic at least.
    Thank you so much! I need to use this. I have quite some stuff in my attack script so I need to look into this and figure out how to use this effectively in the script. This is much appreciated!
    Anette
  • Re: What do you play outside of Imperian?

    Overwatch. I'm so hooked into that.
    DruuEtienneIniar
  • Re: What do you play outside of Imperian?

    Path of Exile once again. I've been away from Imperian for some time and got back into the PoE. If anyone's interested to play with me, just mention it here.
    FanglorIniar