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Cassius ✭✭✭

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Cassius
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  • Re: Twitch Chat 9/8/2017

    ^ Sarrius wants to be a bard and not be in Magick circle  ;) ;) ;)
    Sarrius
  • Re: To those who don't RP (but might)...

    If tickling a demon would somehow make me better/stronger/prettier/whatever and not affect my magician capabilities, I'd totally do it, kinsarmarian or not.  That's not really a break from my RP, whether it may offend someone else's or not. 
    SwaleOwynAodan
  • Re: Quotes

    I feel a "the rich get richer" should be somewhere in there  :D
    SwaleGjarrusSarriusKrysalissAodanTysandr
  • Re: The costs of combat

    @sarrius has been humping it for that gold:

    2017/08/08 04:29:02 - Sarrius has been slain by a crystal infused ogre.
    2017/08/08 05:08:06 - Sarrius has been slain by a horrendous wight.
    2017/08/08 06:56:59 - Sarrius has been slain by an insane banshee.
    2017/08/08 07:13:03 - Sarrius has been slain by an intimidating wight.
    2017/08/08 07:14:52 - Sarrius has been slain by a morbid banshee.
    WyllSarriusAnette
  • Re: The rez problem.

    Naruj said:

    Starburst/Redemption/Combustion - When killed by a player, the cooldowns on these skills should be fairly long and restrictive, because they grant a 100% mana/health restore and cure all afflictions on death. This can completely swing the balance of a team fight, and it should, but it's very easy to overbalance around these sort of effects and diminish the value of good prioritization and actually killing people early. I would probably set the cooldown to 3-5 minutes on Starburst, so that they're useful but restrictive. Redemption is harder because it's a centerpiece of Devotion, so I'd probably reduce that cooldown by a minute or two compared to Starburst.
    On a common CD so no stacking. 
    NarujSarrius