It looks like you're new here. If you want to get involved, click one of these buttons!
On a common CD so no stacking.Naruj said:Starburst/Redemption/Combustion - When killed by a player, the cooldowns on these skills should be fairly long and restrictive, because they grant a 100% mana/health restore and cure all afflictions on death. This can completely swing the balance of a team fight, and it should, but it's very easy to overbalance around these sort of effects and diminish the value of good prioritization and actually killing people early. I would probably set the cooldown to 3-5 minutes on Starburst, so that they're useful but restrictive. Redemption is harder because it's a centerpiece of Devotion, so I'd probably reduce that cooldown by a minute or two compared to Starburst.