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I think a cooldown would fix the issue of the winning team always being able to reflect, which to me is the biggest problem, since I always have to pick and choose when to use mine vs everyone else getting to throw it around like its nothing.Swale said:2 sounds like it could work.
What about a 1 or 2 use cap with some sort of cooldown (something long enough to actually matter) after the cap it met, as well? I feel like a cooldown might be really key if one side is generally able to keep itself in faith better. It essentially forces both sides to operate with the same (more limited) resource.
EDIT: solution 1 is good yeah, or something like that. There should be a benefit for guys like me who have the arti, but I feel like the overall concern is that if the fights are going well for you already, reflection ritual kind of makes it go that much better (and worse for losing side, negative loop etc...), so there should be some sort of hard limit that is useful, but which does run out, for everyone.