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Just wanted to point out these few bits here. The first two(bold and italics) seem so contradictory for me. Its okay to go hey you can just not be in a sect/ignore a whole portion of the game, but at the same time say its toxic when the leadership declares they don't want entities(even though they might be the minority in the city and game)? Here's your options Galt to the 'no fun you ruin my RP guize'. you can ignore it and tough it out. you can leave kinsarmar because they no long align with you and your interests(I did this). Or you could, oh wait, what is that? oh right you could challenge these leaders for their position, and if there is a majority of people opposed to these leaders, guess what? they'll get replaced. Thats a lot of **** options my man. none of which you proposed for sects, and admittedly only two of which are even valid for sects(leave or tough it out). that third and final option is the clincher to this in my opinion because it is strongly a RP route that can work just like its a RP route for the leaders of Kinsarmar to go "You know, I'm not feeling entities".Galt said:Like I've said before, though - The simple solution to not wanting to be involved with entities is to not talk to them and avoid the sect/cult system.None of the bonuses or benefits of sects are so substantial that you need to be part of them to compete and you can ask other people to highfavour you. Most of all, don't try and push entities out of entire cities because you dislike them, as there are likely plenty of people in that city or council who do enjoy interacting with entities.You don't get to dictate whether an entire org in the game interacts with entities, just because you as a player don't want to.
And this does feel like it's about control - players who can't even stand the thought of someone else, especially someone they can't PK, having control over anything their character is involved in. That attitude is not fun for everyone else and when it becomes too dominant in an org, it becomes toxic, irritating, and ultimately bad for that org and for the game as a whole because it permeates everything done in that org. It gets in the way of roleplay, it gets in the way of people doing anything that might upset the status quo and it favours stagnation. This is especially true when a vocal minority begin making the erroneous assumption that because their voice is the most noticeable one, that they must be right.
Being considerate of concerns doesn't mean making any concessions or admitting that those concerns have any validity.
1) I set mine up to order them all to attack my target, and then again if I got hit by disloyalty, because disloyalty will **** you up if you don't handle it appropriately. I never used strip personally for the reason you mentioned. I tracked surging the pets, and I usually prioritized keeping the lacerate one surged when it did its special move because haemophilia is important to getting a decent bloodfreeze. the only time I switched it up is when I was absolutely was going for the shatter kill, in which case I would prioritize bite(butisol iirc) and smash(double leg break) and then surge lacerate. those 3 together are the surges I used either way, and surging transfix if all of them were surged and or the afflictions were stuck. the reason being, you pick your primary objective, bleeding or shattering, and you can usually push the other secondarily, to less effect.Ahruiz said:I am trying to learn Outrider PK, and I think I have a general idea of what my plan is going into 1v1s. I try to stick a bunch of nightshade afflictions and either set a couple of limbs up for a switch into a shatter setup or a big bloodfreeze when I know I have dryblood on them. It doesn't seem that complicated, and relatively easy to track. There are some things I would like help with, though:
They attack 3s after ordered to with an 8s interval between attacks. Do I just order them all to attack and then cycle through surges?
Are there any surges which are not worth using? E.x. Surge strip causes a pet which normally causes nausea (good) to strip a defence (maybe not good?)
I can cycle through about 3 surges minimum based on pet attack speed and the equilibrium cost of surge.
Is it worth tracking the cooldowns on pet attacks?
@Septus told me that the big important ones are chiltran, xeroderma, and ciguatoxin, which makes sense. Any other toxins worth using situationally?
Since I currently have a small bug of having my armor only give 66% of the defences it should, can I use toxins defensively while I set up limbs? Or is that dumb? I know almost nothing about PK.
What percentage cold mitigation does trans frost give?
Are these abilities ever worth using?
I know this is a lot of questions. I appreciate any help I can get. Thank you.