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Aodan ✭✭✭


Last Active
  • Re: I HEART

    One or two deaths while champion is to be expected. Any more than that from the same person is pretty lame.
    Unless the person is a known pker >.>
  • Re: Improving Imperian


    This may be the wrong section for it, and may end up needing a separate thread but I figured I'd want to get opinions before I even try and think this all out, and would like the admin to weigh in on if this is even valid.

    The Knight types in imperian are a little too similar for me. sure they have their strengths in weaknesses, but when it comes down to it they all end up trying to do the same thing endgame, longsword bleeding. Sure there are vast variations on how people go about this, such as @Pellerin using scimitars for tendoncuts that work well with his team, to what @Ozreas used to to with DK and salves that I seem to be failing to do efficiently(sorry templar, I know so little of you, little black sheep). Anyways, I got thinking about templar and said to myself, you know, a big reason templar isn't a draw for me, besides being a bleeder, most of the time dual wielding longswords, is the fact that... it doesn't fit what I see as the archtype of paladin/templar in the weapons department. when I imagine templar, I don't imagine dual-wielding longswords, I imagine sword and board, mace and board, warhammers. Wait a minute... WARHAMMERS. So I thought about it some more, and thought hey wouldn't it be neat if each knight got a couple of new skills in weaponmastery each knight having a different specialized weapon, just for themselves, that pushes a specific kill route. this may have a bigger scope than adding a few skills, and I wanted to know if it would even be considered, or sounded like something people would want. So far I thought mostly about templar(because they need love) and the classleads(538, 537, 535, and 523) that are attempting to make it where they can push 2 routes of killing. with warhammers, you could make a noncomboable skill that gives a list of afflictions in order, similar to how berserker works. I have no clue what afflictions would work, it could be all the ones listed for the new purposed insta: justice, penance, peace and burning nerves. the move would be called righteous smash, which delivers the affliction and a toxin. a second skill could be added that works on a cooldown or even devotion cost which allows you to boost righteous smash to deliver 2 of the afflictions plus a toxin, effectively giving templars a little more burst affliction pressure, since knights in general are a slow burn on afflictions. Anyways, this would make it so that you can push the redemption kill route hard, and still maintain that you can dual pressure 2 kills for the eventual kill. As for the other 2 knights, I haven't started fully thinking on it yet and I honestly didn't want to put in the effort to think it out if it was something that is impossible to do/implement. the only other thing I thought of is which specialized weapon I would like to see the other 2 knights get, and I only have Deathknight with a greatsword(or repurpose claymores I guess). I would love to hear from all knights especially on this idea.
  • Re: Enslavery

    Sarrius said:

    Do they need some tweaks to Enslavery? Yes. Non-pact unleash shouldn't exist. Cadmus needs an eq cost or a narrower curing table. 

    lol you people have lost you minds. I assume by non-pact unleashes you mean you have to be possessed by them to use them? are you you being serious? why in the **** would you tie the few defensive skills summoner does have into what attacks they can use? I also don't agree that cadmus is that bad. there is way more powerful healing in this game than that(see Lynyssa giggling her **** off in priest as she sits and heals here afflictions away and never dies, just as one example). it just sounds me like everyone wants everything to be the same. lets sit down and change the numbers to all match guize. or better yet, lets just take professions away and just headslam each other to death, that sounds fun. anyways, you guys can say summoner is overpowered, whatever. all you're really doing is making it that much harder for people to buy in while the heavily artifacted won't be that affected. good job. 
  • Re: I HEART

    I <3 that my sister doesn't beat me up on a daily basis

    You have regained your mental equilibrium.
    You issue the command to Myrcella.
    Myrcella Aracelia says, "Aodan, my dearest brother, is the true prophet, named to be above me in 
    status at all times, though I may be the figurehead."
    Equilibrium Taken: 2.75s
    Myrcella focuses deeply, steeling her mind against controlling attempts.

    you heard it here folks. next step is to get her to sign a contract.

  • Re: Current Sale

    Owyn said:
    @Theophilus @Jeremy Saunders @Mathiaus, I'm genuinely shocked. I don't want to come off as overly aggressive on this issue, but I honestly feel like recent artifacts and promos are going to kill the game. Just because no one is using them correctly doesn't mean they can't be.

    I haven't done this yet, on purpose. But seriously, between the aquamarine earrings and the bronze shield I would wager that I could kill most of, if not all of, the top pkers in this game with autocuring off.

    It doesn't say anything about my skill or anyone else's lack of skill. It says everything about just how powerful these items are -- these two in particular frankly shouldn't exist. I feel like they're going to be come (and maybe are intended to) must  have items for competitive pk. As Mathiaus already pointed out, those of us invested have already invested quite a bit, and that ceiling is only getting higher. It's not good for new pker's trying to get into the game.

    For instance, if I asked @Gjarrus for 5 spars -- even if I won one of those with autocuring off -- it would speak volumes. And not in a good way, at all.

    I'm more than willing to accept challenges to this and post logs to the forums on the condition that these concerns be taken seriously. Otherwise, I mean... hey. I'll just cheese it til you nerf it. Or get rid of it.
    I'm definitely on board with Owyn with this. these new items really seem like game breakers for pvp, just from looking at them. I haven't even done the testing Owyn probably has and can look at these items and tell this. I really don't like the way this is going where we'll have super tanks that never die, and squishy newbs that will die endlessly. :/ I'm all for new, fun stuff but these earrings, and tomes seem a bit over the top.