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A crystal entity slams against you, knocking you to the ground. A spectral barghest leaps before you taking some of the damage. A spectral barghest has taken too much damage and fades from sight. Damage Taken: 143 blunt (raw damage: 662)
We'll keep this in mind when and if we start developing new bashing areas. For the most part our building efforts are focused on renewing existing areas - there are a large number of areas in the game that are dated now, so refreshing those is a higher priority than creating new areas, right now.Anette said:This may or may not be an easy thing, but it's a good idea that came up in discussion with Icarius today:
Having more bashing areas that had some water component to them would make races like Lamiran, Selkie, and Schelkin more attractive. Right now the one stomping ground of mine that benefits from the water-based is Khous, and it's not really end-gamey unless you include babby's first end boss, Lakhild, compared to say, Skegdald. I'd love to see one or two bashing areas that had water themes, to make those races not so situational - or rather, the situations where they're beneficial more common.
Flood an existing area then