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Anette ✭✭✭

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Anette
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  • Re: PK and excessive promo items

    Dyron said:
    My problem is this, if I know you use chains and your with help, I'm now to the point of just straight up running and disengaging in combat. This mechanic is completely killing combat and overall any of my interest in combat altogether. Professions(especially demonic) have some of the best hinder skills in the game. Why isn't this enough? Doesn't this ruin the fun for the attacker as well?
    I would say this kind of stuff is as much a problem of the playerbase as it is the admin, honestly.  Win at any cost, including your enjoyment of the game or the enjoyment of others.  That said, feeding that mindset might be profitable in the shortterm but it has been hurting Imperian considerably for at least the past year I've been active.
    AodanLaekaTheophilus
  • Re: Improving Imperian

    Arakis said:
    Breaking up Help Promotions into multiple helps (like moving tonics to help treasure maps since as far as i know it's the only way to get them) would be super helpful. Also adding a tradein value to holocaust and glacier bombs would help clear up inventories, the promotion is long gone and they're worthless.
    Help promotions has definitely gotten to the kind of length it would benefit greatly from being broken up into separate files IMO.
    TheophilusKrysalissJeremy Saunders
  • Re: Current Sale

    Wyll said:
    Anette said:
    I bought several auction items in the past for well above what they were eventually released to general availability for.  If you pay that kind of money for something, or anything, that's your problem, not the administrations.  Especially with promo items, which are a _notoriously_ fickle market and very insolvent in terms of holding any value.
    Auction items are different. Promo items are different. Promos you buy into every month and if it becomes a habit of, 'let's release this before testing fully for balance/bugs/etc and we can deal with it later' then I'm going to be bowing out of buying. We talked about value in another thread, but 100+ credits unbound is $27.50 - $40. At this point, it is neither here nor there because we don't know what will happen yet.. but..
    If your only argument for them is "I would stop buying if I stop getting advantages" you need to examine why you are purchasing those items to begin with.  Moreover if not receiving those momentary advantages makes you not buy them, I don't think you're making a wise purchasing decision to begin with.   Something that retains a low value over time is logically better in the long term than something high value that rapidly becomes essentially meaningless because it was "fixed".  You then argue not to "fix" it because you lose value, and I'm sorry, but your enjoyment of the game and right thereto, ends, where mine and everyone elses begins.  You don't get to keep value of an unbalanced artifact at the expense of everyone else.  That is patently unfair, and puts the microtransactions directly at odds with the design of the game and enjoyment of its players.  That is a bad, bad idea.

    I will concede that you're right that the auction items are generally different - they are generally the same lineup with a couple switched around every time and maybe a new one to spark interest.  Availability is less of a problem in this regard, because it has generally been safe to assume that if you do not win an artifact in one auction you will have a chance in another.  On my alt, it took me several auctions to manage to get several of the artifacts she desired, but she had several chances across a large time frame.  Ergo, I would not consider them very problematic, whereas I would in turn argue monthly promotions of non-returning items, are.

    With promotional items, with some notable exceptions, general availability in any measure is just not the case - they come and go in that month and then they're gone forever and ever.  So you buy the powerful artifacts out of that lot, if you know what's good for you, but I would argue this is destructive to the game as a whole.  It's a short-term catharsis versus a long term loss of value.  You can argue all the emotional appeals you like about how good the catharsis feels and it makes you come back, your right to enjoyment of the game ends where others begins, and there can and will be (and indeed HAS BEEN over stretches) genuine promotion fatigue that causes not insignificant problems for the mud, exactly as @Sarrius describes.  

    In addition, the limited availability of promotional items means whatever balance effects they do have *are* going to be maginified significantly by the limited availability.  It creates social classes in Imperian, where the people who pay in every month have all the time-limited special toys and those whom do not are second-class citizens.  You have spoken at length about accessibility and being able to play without significant monetary investment in Imperian before, Wyll, and this is something that acts directly in opposition to that goal.
    Sarrius
  • Re: Current Sale

    I bought several auction items in the past for well above what they were eventually released to general availability for.  If you pay that kind of money for something, or anything, that's your problem, not the administrations.  Especially with promo items, which are a _notoriously_ fickle market and very insolvent in terms of holding any value.
    SarriusAodanWyll
  • Re: Current Sale

    I'm not ignoring your concerns here. I'm out of town for the holiday.

    For the aquamarine, I wonder if making it area confined would be a idea people could get behind. At least then the person doing the curing is at risk. Perhaps with a room message indicating the character had been cured by unknown power.
    If you do this, name the person who's doing the healing and then and only then do I think it might be okay in terms of balance, but I'd still think its kind of lame though, because you don't have a means to get it now, so you're basically giving people who were here and able to sink money into the game during a single month an advantage.  Availability is a problem, and its also why I'm less down on the tome, than I am on the earring.

    I'd probably be more in favour of axing this earring to begin with, to be honest, so long as those whom do have them presently are compensated for the loss in some way.
    Gjarrus