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I would say this kind of stuff is as much a problem of the playerbase as it is the admin, honestly. Win at any cost, including your enjoyment of the game or the enjoyment of others. That said, feeding that mindset might be profitable in the shortterm but it has been hurting Imperian considerably for at least the past year I've been active.Dyron said:My problem is this, if I know you use chains and your with help, I'm now to the point of just straight up running and disengaging in combat. This mechanic is completely killing combat and overall any of my interest in combat altogether. Professions(especially demonic) have some of the best hinder skills in the game. Why isn't this enough? Doesn't this ruin the fun for the attacker as well?
Help promotions has definitely gotten to the kind of length it would benefit greatly from being broken up into separate files IMO.Arakis said:Breaking up Help Promotions into multiple helps (like moving tonics to help treasure maps since as far as i know it's the only way to get them) would be super helpful. Also adding a tradein value to holocaust and glacier bombs would help clear up inventories, the promotion is long gone and they're worthless.
If your only argument for them is "I would stop buying if I stop getting advantages" you need to examine why you are purchasing those items to begin with. Moreover if not receiving those momentary advantages makes you not buy them, I don't think you're making a wise purchasing decision to begin with. Something that retains a low value over time is logically better in the long term than something high value that rapidly becomes essentially meaningless because it was "fixed". You then argue not to "fix" it because you lose value, and I'm sorry, but your enjoyment of the game and right thereto, ends, where mine and everyone elses begins. You don't get to keep value of an unbalanced artifact at the expense of everyone else. That is patently unfair, and puts the microtransactions directly at odds with the design of the game and enjoyment of its players. That is a bad, bad idea.Wyll said:Auction items are different. Promo items are different. Promos you buy into every month and if it becomes a habit of, 'let's release this before testing fully for balance/bugs/etc and we can deal with it later' then I'm going to be bowing out of buying. We talked about value in another thread, but 100+ credits unbound is $27.50 - $40. At this point, it is neither here nor there because we don't know what will happen yet.. but..Anette said:I bought several auction items in the past for well above what they were eventually released to general availability for. If you pay that kind of money for something, or anything, that's your problem, not the administrations. Especially with promo items, which are a _notoriously_ fickle market and very insolvent in terms of holding any value.
If you do this, name the person who's doing the healing and then and only then do I think it might be okay in terms of balance, but I'd still think its kind of lame though, because you don't have a means to get it now, so you're basically giving people who were here and able to sink money into the game during a single month an advantage. Availability is a problem, and its also why I'm less down on the tome, than I am on the earring.Jeremy Saunders said:I'm not ignoring your concerns here. I'm out of town for the holiday.
For the aquamarine, I wonder if making it area confined would be a idea people could get behind. At least then the person doing the curing is at risk. Perhaps with a room message indicating the character had been cured by unknown power.