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Obelisk Double Time

Poll: Obelisk Double Time for Defenders (32 member(s) have cast votes)

When a defending organization is alone in an obelisk, time should:

  1. Count up at a normal rate (12 votes [33.33%] - View)

    Percentage of vote: 33.33%

  2. Count up at an accelerated rate, but not double time (e.g., 1.25) (6 votes [16.67%] - View)

    Percentage of vote: 16.67%

  3. Count up at a normal rate until an arbitrary point in the capture hour (e.g., 15 minutes to go), and then double time applies (14 votes [38.89%] - View)

    Percentage of vote: 38.89%

  4. Count up at double time (3 votes [8.33%] - View)

    Percentage of vote: 8.33%

  5. Other (1 votes [2.78%] - View)

    Percentage of vote: 2.78%

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#1 User is offline   eldreth Icon

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Posted 24 July 2010 - 01:16 AM

Thoughts? I like the spirit of double time, because I believe the defenders have an inherent disadvantage (independent of circle or profession issues), but in practice not so much. I added a compromise of a delayed double time, as the primary issue has been attacks that are over before they essentially start because of a single successful repel by the defending org, but any thoughts are appreciated.

edit: Poll modified (to single choice) after Armature's contribution, which is pretty much par for course.
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#2 User is offline   ArmatureZero Icon

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Posted 24 July 2010 - 01:21 AM

Checkbox poll, voted everything.

View PostLionas, on 03 August 2010 - 06:00 PM, said:

True fact. The RNG looks something like this:
if (persona[ply].name$ = "Apoloc") then 
{
   lololol();
   return;
}
else
   thatvoodoo();
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#3 User is online   Khizan Icon

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Posted 24 July 2010 - 01:34 AM

I didn't bother to vote because people always fill checkbox polls with stupid.

I don't mind defenders getting a bonus so long as they have to hold it for at least, say, 30 minutes regardless, so that a quick repulsion of the attackers doesn't result in a successful defense before the attackers make it out of Dis and regroup.
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#4 User is offline   Tau Icon

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Posted 24 July 2010 - 02:08 AM

View PostArmatureZero, on 23 July 2010 - 07:21 PM, said:

Checkbox poll, voted everything.


Sup KeesahShrub4Ever

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4040 Sent By: Eldreth Received On: 05/10/15:48 Last Read: n/a
"As soon as I saw all of those mages to choke..and Fieran declared my final relearn in Kaido was over..it was like I became a fat man at a buffet line."

View PostApoloc, on 14 May 2010 - 07:00 PM, said:

It's a sad state of affairs, but sadly much like a school for the handicapped taking a field trip to an electrical plant. Retards end up in power.

View PostArmatureZero, on 26 August 2010 - 11:31 AM, said:

None of the douchebaggery towards me is truth. Sorry.
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#5 User is offline   KaydenMidbere Icon

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Posted 24 July 2010 - 07:37 AM

My issue with double time is what has already been said - if the defenders show up and sweep them out in, 10 minutes or let's say - that only gives the attacking side maybe 5 minutes to all get through Dis, regrouped, and then charge back in. Granted, if they're dead in 10 minutes they're probably not going to win it regardless - but isn't the whole point of this system to give people something to fight over?

Or, not even to that extreme - the attacking side gets half way through and then gets wiped out. They now only have 15 minutes to game plan and make their way back in to try again. If their first retry doesn't work out, it's game over.

That's pretty much my problem with any kind of time bonus to the defender. My thinking is that if the attacker wants it that badly, they have to sit there for an hour. If the defender wants it that badly, they should also have to sit there for an hour as well to keep it.
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View PostDraven, on Dec 26 2008, 05:18 PM, said:

Draven's always told other people that Kayden's a cunning kind of b******. :(

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#6 User is online   Juran Icon

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Posted 24 July 2010 - 08:02 AM

Double is perhaps extreme, but there should be some advantage to the defender to offset the advantage afforded being able to predict how many defenders there will be based on people currently online.
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#7 User is offline   KaydenMidbere Icon

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Posted 24 July 2010 - 08:05 AM

View PostJuran, on 24 July 2010 - 04:02 AM, said:

Double is perhaps extreme, but there should be some advantage to the defender to offset the advantage afforded being able to predict how many defenders there will be based on people currently online.

This has been clearly shown to be incorrect.
My head is bloody, but unbowed.

View PostDraven, on Dec 26 2008, 05:18 PM, said:

Draven's always told other people that Kayden's a cunning kind of b******. :(

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Dhen, the bone caster tells you, "Ya do yer people proud, Feyn."

If you feel the urge to mock me for one of my mistells, click here and leave me alone. =D
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#8 User is online   Juran Icon

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Posted 24 July 2010 - 08:11 AM

View PostKaydenMidbere, on 24 July 2010 - 04:05 AM, said:

This has been clearly shown to be incorrect.


Stavenn is doing well at defending, and is able to mobilize a surprising amount of people at odd times of the night. That doesn't mean that there's a flaw in the timing system, it could just as easily mean that the people fighting Stavenn are bad at it.
Ahkan: "I think Dranor would be well served to log everything [Ashel] and Juran do and adjust classleads accordingly."
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#9 User is online   Khizan Icon

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Posted 24 July 2010 - 08:12 AM

It works.

You just need to have all of Stavenn on AIM to predict it.
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#2340 Sent By: Nearyku Received On: 06/11/5:52 Last Read: n/a
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#10 User is offline   Trez Icon

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Posted 24 July 2010 - 05:12 PM

This here, this guy right here, this is a guy who gets it.

I've had a problem with doubletime for awhile now, but I couldn't think of any way to still give the defenders an advantage. I do like the delayed idea. If the defenders get kicked out in 10 minutes, they earned those 10 minutes and should be able to have them as their chance to reestablish position. Doubletime should apply when it's almost over, and stop when it reaches a certain number. 1-30 have doubletime for defenders, 31-59 do not. Something like that. It'll keep the fight going, which I believe was the intention, instead of ending it quickly.

View PostIriaen Nessaja, on Jul 18 2006, 04:30 PM, said:

I assume the [T] in your prompt stands for TREZ IS HERE OMFG

View PostTekquila, on Feb 28 2009, 01:41 PM, said:

Trez is a WMD imo.

View PostKhizan, on Mar 22 2009, 03:23 PM, said:

Trez speaks words of truth and awesome. Listen to him.

View PostDraven, on Apr 14 2009, 03:52 PM, said:

Trez earned his PK respekt before he scrambled his password.

View PostKialae, on 12 May 2010 - 05:46 PM, said:

Edit: If you add this to your sig, Trez, I will castrate you.
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#11 User is offline   Labil Icon

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Posted 24 July 2010 - 05:17 PM

I can live with that version. First time we got it down to roughly 15 minutes, we got killed, and because people still don't know to just FOCUS ARYANA, we didn't got out of Dis as fast as we should have, and between this and that, when we got possession again the timer was 40 again. Finally the thing was that it wasn't worth to keep trying, as at that moment, between Pit and numbers, we didn't stand a chance.
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