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Syntax: POSSESS <corpse> WITH <#> ESSENCE
CALL DEMON or DEMONS
Using your life essence, you can attempt to use it to attract a lesser demon from one of the Demon Planes. If sufficiently interested, a demon will travel the
link that binds the soul to its body, binding with the soul and drawing it to the body.
Should the amount of essence you offer be insufficient, the corpse will instead be animated through your dark arts.
If the possession is successful, the player or creature that has been possessed will rise up in a mockery of its former life, bound to your will.
In the case of players, you may attempt to compel the demon into fulfilling your wishes with: DEMONFORCE <player> <command>. This will require a portion of your
life essence. Should you have an insufficient measure of life essence, the demon will flee the body of its host.
In the case of creatures, you will have a loyal demon that you may order as in HELP MOBILES.
First of all: Yes, Deathknights get a force skill. It costs >75% essence to possess a player, and each demonforce costs 5% essence. Without Zydramir Journals, you're at 0 after five commands, and that's if 75% was enough to get the possess to be successful. This is why no one ever uses it. The eq time is 3.something seconds as Fast I think. I can use demonforce off balance.
Second of all: This skill is completely useless. There's no reason to use it combatively, because if you get the chance, you already have your target's corpse, in fact you have to rezz them, and of course rezzkilling is illegal. And there's no reason to use it for arrpee, because you're castrating yourself combatively spending all of your essence on RP and no one in Stavenn is willing to do that.
What I suggest: Don't just nerf demonforce, completely and totally remove its combat effectiveness. Keep it as a force skill, but only allow the communication commands to be forced: CT/GT/CTP/GTS/RT/OT/CGT/TT/CLT, SAY/SCREAM/etc, YELL, and all emotes. Nothing else. Then dramatically reduce the essence cost so someone might actually use it.
This way, I can possess an Antiochian I kill and make them say things to the rest of Antioch on my behalf and etc as I've done before, but I can't rob Kilikousu for killing my hound (or fail to rob Draven for enf/abs).
I asked Clotho to name a situation that I'm actually allowed to use demonforce in. This is the response I got:
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"You can use demonforce in a roleplay situation amongst your friends and allies, for rituals or the like. You can possess an enemy in an open field, and then
ignore your enemy, hoping and praying that he will attack you and give you a sufficient reason to attack him back."
You sent the following message to Clotho: You realize this will never, ever happen, right?
#391 Sent By: Clotho Received On: 07/20/14:19 Last Read: n/a
"And that would be perfectly acceptable, from our perspective."
If the skill is going to be useless, I'd rather it be useless with a low cost. And you can't reduce the cost without also reducing the potential for harm.

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