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Lack of Novices?

#151 User is online   Jeigan Icon

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Posted 10 August 2010 - 09:24 AM

Something player-made would fill the void, good or bad. Considering how static and forgotten the guilds and their respective histories are, the anarchy would at least be adaptable. With guilds, you have to get permission/support to do anything beyond the tiny shoebox. And then you have the danger of getting those RP events that everyone loves to hate.

The worst that could happen would be that IRE couldn't advertise Imperian as having exciting guilds and a complex system surrounding them, or however they do it.
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#152 User is online   Khizan Icon

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Posted 10 August 2010 - 09:33 AM

Guilds are worthwhile simply because they're another place for players to congregate and another set of goals to work towards.

What really needs to happen is that Imperian needs to abandon the concept of class specific guilds and embrace something more like the Achaean Houses. The guilds should be bound together by RP and purpse, not by "I really want to be a Priest so I have to be a Cleric even though my character would make a much more believable Justicar."
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#153 User is offline   Draven Icon

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Posted 10 August 2010 - 01:25 PM

View PostKhizan, on 10 August 2010 - 10:33 AM, said:

Guilds are worthwhile simply because they're another place for players to congregate and another set of goals to work towards.

What really needs to happen is that Imperian needs to abandon the concept of class specific guilds and embrace something more like the Achaean Houses. The guilds should be bound together by RP and purpse, not by "I really want to be a Priest so I have to be a Cleric even though my character would make a much more believable Justicar."


This. This. This this this.

The concept that guilds are associated with a class is outdated and generally inaccurate. The world would be positively impacted by going towards purpose, not class, and while the Garden would likely have to endure a flood of tears from displaced, generally worthless Secretaries/GMs, Imperian -will- benefit for this.

View PostSagron, on Dec 21 2008, 05:31 AM, said:

When you start flinging yourself into Black Holes, could you take Celidon with you?


View PostRaven4030, on 25 June 2010 - 05:52 PM, said:

3) Newbie-banging. Honestly, their first introduction to the world should not be 'what life is like without pants'.
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#154 User is online   Khizan Icon

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Posted 10 August 2010 - 01:58 PM

I wouldn't displace anybody or destroy any guilds. I'd just make it possible for them to spend an arm and a leg buying profession specific room and unlink them to class entirely.
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#155 User is offline   Juran Icon

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Posted 10 August 2010 - 06:11 PM

In that case, you could easily end up with 2-3 dominate super guilds per circle, with populations that rivals the cities. They'd definitely be more active, I suppose.
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#156 User is offline   Jehagole Icon

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Posted 12 August 2010 - 11:41 AM

View PostKhizan, on 10 August 2010 - 10:33 AM, said:

Guilds are worthwhile simply because they're another place for players to congregate and another set of goals to work towards.

What really needs to happen is that Imperian needs to abandon the concept of class specific guilds and embrace something more like the Achaean Houses. The guilds should be bound together by RP and purpse, not by "I really want to be a Priest so I have to be a Cleric even though my character would make a much more believable Justicar."


Sounds like warcraft. Only in warcraft it makes more sense because guilds generally form a raid group, unless you pug, and you need more than just the Druid class (as great as it is) to make a good raid, you need a mixture of various classes.

But in Imperian I think it would get a little hard to help our novices. Having a character in the Wardancers but never actually having used the profession makes it difficult for me to give the young Wardancers advice on their skills, and often times I am the only person in the guild around. As it is, the Wardancers are a mixture anyways, more often than not we have maybe one or two actual Wardancers, then everyone else uses their other professions 99% of the time. I suppose it works well enough, with the right people, since most of the oldies have used multiple professions and can help explain them.

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#157 User is offline   Draven Icon

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Posted 12 August 2010 - 12:26 PM

View PostJehagole, on 12 August 2010 - 12:41 PM, said:

Sounds like warcraft. Only in warcraft it makes more sense because guilds generally form a raid group, unless you pug, and you need more than just the Druid class (as great as it is) to make a good raid, you need a mixture of various classes.

But in Imperian I think it would get a little hard to help our novices. Having a character in the Wardancers but never actually having used the profession makes it difficult for me to give the young Wardancers advice on their skills, and often times I am the only person in the guild around. As it is, the Wardancers are a mixture anyways, more often than not we have maybe one or two actual Wardancers, then everyone else uses their other professions 99% of the time. I suppose it works well enough, with the right people, since most of the oldies have used multiple professions and can help explain them.


That actually lends to support to the idea that guilds need to abandon ties to a specific profession, because it would take away a guild's focus on training novices.

My suggestion would be to give new players the option of joining a "clan" that's tied to a circle (demonic, AM, magick), where org leaders can nominate Novice Aides to their circle's "clan." Mind you, this clan wouldn't have a clan head or anything like that, and while org leaders can nominate Novice Aides, they can't remove them (avoiding a situation where you lose a good Novice Aide because a leader was acting in a huff), though a Novice Aide could quit the clan of their own choosing. There'd be no ranking system, and once you're not a Novice anymore, you'd be out of the clan.

View PostSagron, on Dec 21 2008, 05:31 AM, said:

When you start flinging yourself into Black Holes, could you take Celidon with you?


View PostRaven4030, on 25 June 2010 - 05:52 PM, said:

3) Newbie-banging. Honestly, their first introduction to the world should not be 'what life is like without pants'.
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#158 User is offline   Lixan Icon

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Posted 16 August 2010 - 06:29 AM

View PostDraven, on 12 August 2010 - 01:26 PM, said:

My suggestion would be to give new players the option of joining a "clan" that's tied to a circle (demonic, AM, magick), where org leaders can nominate Novice Aides to their circle's "clan." Mind you, this clan wouldn't have a clan head or anything like that, and while org leaders can nominate Novice Aides, they can't remove them (avoiding a situation where you lose a good Novice Aide because a leader was acting in a huff), though a Novice Aide could quit the clan of their own choosing. There'd be no ranking system, and once you're not a Novice anymore, you'd be out of the clan.


Isn't it something Lusternia has? Their novices join the academy that belongs to their city, if I am not mistaken, for novice stuff.
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#159 User is offline   Draven Icon

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Posted 16 August 2010 - 04:24 PM

View PostLixan, on 16 August 2010 - 07:29 AM, said:

Isn't it something Lusternia has? Their novices join the academy that belongs to their city, if I am not mistaken, for novice stuff.


I've never played Lusternia, so I wouldn't know.

View PostSagron, on Dec 21 2008, 05:31 AM, said:

When you start flinging yourself into Black Holes, could you take Celidon with you?


View PostRaven4030, on 25 June 2010 - 05:52 PM, said:

3) Newbie-banging. Honestly, their first introduction to the world should not be 'what life is like without pants'.
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#160 User is online   Jeigan Icon

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Posted 17 August 2010 - 12:43 AM

View PostLixan, on 16 August 2010 - 01:29 AM, said:

Isn't it something Lusternia has? Their novices join the academy that belongs to their city, if I am not mistaken, for novice stuff.


Yes indeedy. Guilds don't seem nearly as involved, but people interested in helping novices are in with the Academy, so...
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