Lack of Novices?
#151
Posted 10 August 2010 - 09:24 AM
The worst that could happen would be that IRE couldn't advertise Imperian as having exciting guilds and a complex system surrounding them, or however they do it.
#152
Posted 10 August 2010 - 09:33 AM
What really needs to happen is that Imperian needs to abandon the concept of class specific guilds and embrace something more like the Achaean Houses. The guilds should be bound together by RP and purpse, not by "I really want to be a Priest so I have to be a Cleric even though my character would make a much more believable Justicar."
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#153
Posted 10 August 2010 - 01:25 PM
Khizan, on 10 August 2010 - 10:33 AM, said:
What really needs to happen is that Imperian needs to abandon the concept of class specific guilds and embrace something more like the Achaean Houses. The guilds should be bound together by RP and purpse, not by "I really want to be a Priest so I have to be a Cleric even though my character would make a much more believable Justicar."
This. This. This this this.
The concept that guilds are associated with a class is outdated and generally inaccurate. The world would be positively impacted by going towards purpose, not class, and while the Garden would likely have to endure a flood of tears from displaced, generally worthless Secretaries/GMs, Imperian -will- benefit for this.
#154
Posted 10 August 2010 - 01:58 PM
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"You are the worst kind of person."
#155
Posted 10 August 2010 - 06:11 PM
#156
Posted 12 August 2010 - 11:41 AM
Khizan, on 10 August 2010 - 10:33 AM, said:
What really needs to happen is that Imperian needs to abandon the concept of class specific guilds and embrace something more like the Achaean Houses. The guilds should be bound together by RP and purpse, not by "I really want to be a Priest so I have to be a Cleric even though my character would make a much more believable Justicar."
Sounds like warcraft. Only in warcraft it makes more sense because guilds generally form a raid group, unless you pug, and you need more than just the Druid class (as great as it is) to make a good raid, you need a mixture of various classes.
But in Imperian I think it would get a little hard to help our novices. Having a character in the Wardancers but never actually having used the profession makes it difficult for me to give the young Wardancers advice on their skills, and often times I am the only person in the guild around. As it is, the Wardancers are a mixture anyways, more often than not we have maybe one or two actual Wardancers, then everyone else uses their other professions 99% of the time. I suppose it works well enough, with the right people, since most of the oldies have used multiple professions and can help explain them.
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#157
Posted 12 August 2010 - 12:26 PM
Jehagole, on 12 August 2010 - 12:41 PM, said:
But in Imperian I think it would get a little hard to help our novices. Having a character in the Wardancers but never actually having used the profession makes it difficult for me to give the young Wardancers advice on their skills, and often times I am the only person in the guild around. As it is, the Wardancers are a mixture anyways, more often than not we have maybe one or two actual Wardancers, then everyone else uses their other professions 99% of the time. I suppose it works well enough, with the right people, since most of the oldies have used multiple professions and can help explain them.
That actually lends to support to the idea that guilds need to abandon ties to a specific profession, because it would take away a guild's focus on training novices.
My suggestion would be to give new players the option of joining a "clan" that's tied to a circle (demonic, AM, magick), where org leaders can nominate Novice Aides to their circle's "clan." Mind you, this clan wouldn't have a clan head or anything like that, and while org leaders can nominate Novice Aides, they can't remove them (avoiding a situation where you lose a good Novice Aide because a leader was acting in a huff), though a Novice Aide could quit the clan of their own choosing. There'd be no ranking system, and once you're not a Novice anymore, you'd be out of the clan.
#158
Posted 16 August 2010 - 06:29 AM
Draven, on 12 August 2010 - 01:26 PM, said:
Isn't it something Lusternia has? Their novices join the academy that belongs to their city, if I am not mistaken, for novice stuff.
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#159
#160
Posted 17 August 2010 - 12:43 AM

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