Wytch Profession Redesign
#31
Posted 01 June 2010 - 08:01 PM
Quote
"As soon as I saw all of those mages to choke..and Fieran declared my final relearn in Kaido was over..it was like I became a fat man at a buffet line."
Apoloc, on 14 May 2010 - 07:00 PM, said:
ArmatureZero, on 26 August 2010 - 11:31 AM, said:
#32
Posted 01 June 2010 - 08:09 PM
Garryn, on 01 June 2010 - 03:38 PM, said:
In an even team fight? Yes.
Iriaen Nessaja, on Jul 18 2006, 04:30 PM, said:
Tekquila, on Feb 28 2009, 01:41 PM, said:
Khizan, on Mar 22 2009, 03:23 PM, said:
Draven, on Apr 14 2009, 03:52 PM, said:
Kialae, on 12 May 2010 - 05:46 PM, said:
#33
Posted 01 June 2010 - 08:33 PM
- harvesting Necromancy bones needs to be made easier, or dust needs to be obtainable from the bone commodity
- anti-body and anti-mind circles too powerful with all this - not sure how big a concern it is as the circle affects the Wytch too; will consider making these available only to Runeguards
- obstruct may require additional restrictions
- the instakill times may need to change to something like 11/7
- the concept of burning may not be sufficiently viable in 1v1 - this should be solvable by adding more abilities that would increase afflicting potential without presenting additional problems in team fights - making aeon as fast as Summoner aeon? Affliction to block diagnose? Something else?
#34
Posted 01 June 2010 - 09:07 PM
Middle ground is quite impossible to find.
EDIT: imo the burns are something that HAS to be beta tested to be balanced. Theory won't do anything for it.
Iriaen Nessaja, on Jul 18 2006, 04:30 PM, said:
Tekquila, on Feb 28 2009, 01:41 PM, said:
Khizan, on Mar 22 2009, 03:23 PM, said:
Draven, on Apr 14 2009, 03:52 PM, said:
Kialae, on 12 May 2010 - 05:46 PM, said:
#35
Posted 01 June 2010 - 09:15 PM
Quote
"As soon as I saw all of those mages to choke..and Fieran declared my final relearn in Kaido was over..it was like I became a fat man at a buffet line."
Apoloc, on 14 May 2010 - 07:00 PM, said:
ArmatureZero, on 26 August 2010 - 11:31 AM, said:
#36
Posted 01 June 2010 - 09:41 PM
As with others, this seems like something that would have to be beta-tested, I think that in theory Cadmus could be quite powerful but I'd have to see it in action first (and even then only powerful against certain classes).
However, thinking along those lines is there going to be a way to change marks mid-fight? To follow the previous example, Cadmus I can see as being very powerful in the right hands, leading to truelocks... against those without fitness. Say I'm fighting somebody, open up by hitting with Cadmus and then they turn around and respond with a DSL. I likely won't have a way to kill them with raw afflicting power (maybe lock them down, but not actually kill), and I'm locked into a certain plan of action purely because they changed professions before I noticed.
There are other examples too, but I don't like the idea of being locked into a plan of action at the start of a fight is all I'm saying and would like to have the option to say "Alright, this plan is not working, reset offense and go to plan B"
Quote
Cardi tells you, "((Yes, or why would I issue you and thetn spend 10 minutes trying to explain to you that the reason for doing so is because your market tell offended me (Tony)))."
Quote
wolvesonprowl: and I don't even know what happened
wolvesonprowl: My face just melted
wolvesonprowl: He was just like POW IM ALITIS and then I died
Tekquila, on 22 April 2010 - 05:31 PM, said:
#37
Posted 01 June 2010 - 09:58 PM
Garryn, on 01 June 2010 - 04:33 PM, said:
- anti-body and anti-mind circles too powerful with all this - not sure how big a concern it is as the circle affects the Wytch too; will consider making these available only to Runeguards
1) That would give us another use for the Bone Comm
2) Please no.
#38
Posted 01 June 2010 - 10:02 PM
oburi, on 01 June 2010 - 02:58 PM, said:
#40
Posted 01 June 2010 - 11:08 PM
Artifact # Description Cost ---------------------------------------------------------------------- 159 a mask of lifevision 750 Credits ----------------------------------------------------------------------
A bit hypocritical coming from the guy who has three professions with lifevision I know, but we honestly don't need more lifevision as a class skill unless we plan on just deleting the artifact outright.
Quote
Cardi tells you, "((Yes, or why would I issue you and thetn spend 10 minutes trying to explain to you that the reason for doing so is because your market tell offended me (Tony)))."
Quote
wolvesonprowl: and I don't even know what happened
wolvesonprowl: My face just melted
wolvesonprowl: He was just like POW IM ALITIS and then I died
Tekquila, on 22 April 2010 - 05:31 PM, said:
#41
Posted 01 June 2010 - 11:18 PM
Quote
-----------------------------------------------------------
Perception 40% Gifted
Survival 100% Transcendent
Weaponry 20% Skilled
Tattoos 100% Transcendent
Evasion 0% Inept
Engineering 0% Inept
Taming 94% Novice
Concoctions 0% Inept
-----------------------------------------------------------
Guild Skills Rank
-----------------------------------------------------------
Runelore 100% Transcendent
Curses 41% Fabled
Vodun 100% Transcendent
-----------------------------------------------------------
Mini Skills Rank
-----------------------------------------------------------
Antidotes 100% Transcendent
Constitution 50% Novice
Frost 0% Inept
Fitness 0% Inept
Galvanism 50% Novice
Philosophy 0% Inept
Thermology 0% Inept
-----------------------------------------------------------
Trade Skills Rank 5 submissions left
-----------------------------------------------------------
Woodcraft 100% Transcendent
-----------------------------------------------------------
If I ever have enough credits to omni-trans like everyone else.. I guess I could always pick up the mask.
#42
Posted 02 June 2010 - 12:16 AM
Quote
"As soon as I saw all of those mages to choke..and Fieran declared my final relearn in Kaido was over..it was like I became a fat man at a buffet line."
Apoloc, on 14 May 2010 - 07:00 PM, said:
ArmatureZero, on 26 August 2010 - 11:31 AM, said:
#43
Posted 02 June 2010 - 12:22 AM
Tau, on 02 June 2010 - 01:16 AM, said:
Yes.
Mitch Hedberg
“A drunk driver is very dangerous. So is a drunk backseat driver if he’s persuasive. ‘Dude make a left.’ ‘Those are trees…’ ‘Trust me.’”
Demetri Martin
"It’s too bad that whole families have to be torn apart by something as simple as wild dogs."
Jack Handey
#44
Posted 02 June 2010 - 12:33 AM
Will Marks be like a sketch where a wytch could theoretically mark an entire raiding group? Or can the Wytch only hold one mark at a time?
Quote
"As soon as I saw all of those mages to choke..and Fieran declared my final relearn in Kaido was over..it was like I became a fat man at a buffet line."
Apoloc, on 14 May 2010 - 07:00 PM, said:
ArmatureZero, on 26 August 2010 - 11:31 AM, said:
#45
Posted 02 June 2010 - 12:40 AM
Watch what happens, be willing to take our suggestions into account. Then, once you figure out any changes you want to make, close the test server, make changes, then open it again. Repeat until you're satisfied.
I'm not certain how you'd want to pick combatants, perhaps with applications? Take more into account than simply combat/PK rank.
Also, thank you. This is something many of us, including myself, did not think would ever happen. I would love to see similar things, albeit on a smaller scale, for Bard (Artistry) and Priest (Healing). I'm sure most Imperianites would feel the same. And fixing Stavennite harvest amount at the same time is awesome.
Ashel said:

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