GM Title: Voice of Corruption, Ultimatum of Sukhder
HoN Title: Darkwood Speaker, Voice of Change, Ashborne Architect
Guildranks
1 - of the Ashborne
2 - an Augur of Discord
3 - a Sage of Sukhder
4 - a Seedspreader
5 - One of the Defiled
6 - A Bitter Agony
7 - Caster of the Blight
8 - Walker of the Deadwood
9 - A True Ascendant
10 - Bane of the Living
11 - of Sukhder's Cabal
12 - Wraith of Contagion
13 - Essence of the Culling
14 - Spitespore Prelate
15 - Deadwood Elemental
16 - Avatar of Sukhder
17 - a Natural Desecration
18 - of the Perversion
19 - of the Revelation
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Will edit shortly to include better guildranks and a short HELP DEFILERS rp bit.
Comments are welcome.
Quick Edit - The Class Isn't Out. Flaming will be met with disinterest.
Edit Mk II!: What I'm going for here, granted before the skill are out (though we know what we're dealing with) is a sort of Anathema approach to the natural world, seasoned with a hefty moon of terror blend. We (the Defilers, I say we because I posted this stuff) understand the way most people view nature, we pat them on the head because they are wrong, and we present the proper lens with which to look at things. That is to say, the Darkwood is not the demonic take on nature, it is the Terror take on nature. We understand that demons and nature do not mesh, but demons and terror do, and we're more than willing to assist the empire in spreading the darkwood across the less-than-afraid idiots of aetherius.
"I love this tree!" becomes "What the hell this tree is trying to eat my face!" becomes "Oh crap this tree ate my face and then put little face-eating tree acorns into my buddies!" becomes "STEER CLEAR OF THEM THAR TREES!"
Replace tree for your natural habitat of choice. We're all about exploiting fear.
Edit Tres' Redux: I'm not going to be able to post the RP stuff this morning, so I'll cover the generic RP terminology.
The Ash - Is not literal. The Ash is the essence of fearing nature. When you're strolling through the woods and the sun doesn't quite make it through the trees, that's the Ash manifesting in your head. When you're out in the desert and you wonder if you'll make it to water, hurrrr Ash. When you light a shrub on fire, put the fire out with your own blood, and then wipe the mixture onto your face in the light of the moon of terror, you guessed it, Ash!
The Darkwood - As I am to understand from what I can read, most of the defiler's skills will be foresty in nature. Not to say I wouldn't enjoy a naturalismy demonic skillset, it's just what I've got to work with. All is subject to change. For the current, the Darkwood is the natural world corrupted by the essence of the moon of terror. Aka, anything natural that has been 'defiled' falls under the category of the Darkwood. It is where the Defiler finds himself most at ease, as it is a place born of terror and manifested in Ash.
Blight/The Revelation - Basically, the act of defiling. I didn't want to use blight as the DA reference would have me mocked for ages, but I couldn't think of anything else, and that's what I went with. The Defilers aren't demonic in that they play with demons, they are demonic in that we have the circles. What they really barter in is the Blight, or the Revelation. Anytime the natural world is turned perverse through the will of the defiler and the essence of terror (aka the Ash, hooray for coherency!), they are revealing the truth of nature, or causing a blight.
Boy I can't wait until I can post what I had written for HELP DEFILERS.

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