GHELP INITIATE said:
thier ability to heal themselves is disabled, if you learn the skills
required of you, you'll know your way out. To demonstrate this, you'll
be paralyzed, rendered asthmatic, slick, and anorexic. Afterwards
cyanide will be applied, if you die, you can try again when you know
what you did wrong. Before taking this test ask somebody how to pass it.
You are young, you are new, you do not know the world yet, and if you
expect to fight on the same level as everybody else learn now to ask for
help.
Note how I clearly state 'ask somebody because you honestly don't know how to pass this'. I do this so that asking for help shouldn't be considered a sign of weakness, but following orders. Alas, most seem to fail this one
GHELP MYRMIDON said:
done through the Combat Head, one of his aides, or another officer of
the guild. Passing this will be at their behest, so it is suggested that
you are prepared prior to asking for it. Being ill prepared will result
in a failure and vivisection.
This one requires a functioning curing system and the ability to recognize when you're being beaten not by a poorly coded system but by the other guy exploiting game mechanics. It's very possible to pass this one, though most fail the first time because they don't realize the trick (which I won't spoil here), once they know the trick it becomes easy for them and the loss of a metric butt-load of toxins for me.
Furthermore, both tests stick to the ultimate flavor of training warriors, while it's true I offer a non-combat sect I have combat training a requirement. The flavor I'm going for is an evil, sadistic version of the Marine corps, while cutting out all the unfun bits that come with it (you might have laughed at Lee Ermy's abuse of Pyle, but you weren't paying attention if you wanted to be in Pyle's shoes. Lots of people want to be Marines, but you've never heard anybody say they want to be a Recruit).

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