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Wysrias

Wysrias

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Wysrias
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  • (Quote) An important detail here is that choke ALSO slows pipe balance. You're correct in that most of the time 1v1, it really won't matter if they're being bad and just spamming balance knock and noctec, because the knock won't be affe…
    in Owned Comment by Wysrias October 2014
  • You're right that it only affects balance costs after the affliction is delivered. So if the affliction persists into the next round (plausible given how often it's being used), it will apply to the balance knock, the writhe from the off-balance com…
    in Owned Comment by Wysrias October 2014
  • (Quote) Taking 0.8s off of my 2.1s attack, at any time the user wants, is a -big deal-. Diabolist does not have secondary resources like imbues - my offense relies on being able to deliver afflictions quickly to stack them or push towar…
    in Owned Comment by Wysrias October 2014
  • That's a pretty huge nerf to an auction artifact. I think a refund of some variety should be offered in this case, or an undoing of the shared cooldown at least. If that artifact were offered now for 100-200cr, I wouldn't even consider purchasing it…
  • I'm not going to derail another thread with my complaints here (too much). I just want everyone to read that log and see how many times balance knocks and slow balance appear. Considering this is every fight, against a class that already nukes my ma…
    in Owned Comment by Wysrias October 2014
  • I've already made more than triple my investment just from selling the behaviors I don't need on the promo market. It's really not that bad.

    Wait until the end of the month and buy the leftovers nobody wants! Or even better, buy mine now …
  • I will say that, at least for initial investment, the buy-in for Imperian (and IRE as a whole) is the lowest it's ever been. 2000 lessons for $20, over twice as many credits as previous for leveling up to 100, the monthly iron elite bonuses, the mon…
  • The function exists in other IRE games, who, having had the same issue of bogging down the server, have found new ways to implement the functionality that do not.

    I'm in the same boat of finding the game hard to get into lately. The niche…
  • I think the cost on activation might be a little too high in conjunction with the starburst cooldown share; that's something I can agree with. The fact that it's the trans skill is completely irrelevant: plenty of skills have lackluster trans skills…
  • Even quicker than that, if they were capable of pulling off one/two (let alone four) infirmities, they were capable of outright locking.
    in Owned Comment by Wysrias September 2014
  • There were definitely reasons for those changes. The lesson gain was IRE-wide, the death/pk experience system was to encourage more people to jump into combat, the vialbelt implementation was something highly requested that simultaneously reduced it…
  • Not that I'm against the idea, but historically, suggestions for improvement that essentially revolve around lowering the price of artifacts (and gem of transmutation is already a very popular purchase) fall on deaf ears.
  • (Quote) This is actually the exact solution myself and others have proposed. Just need to wait for that classlead round I guess.
  • (Quote) It's just like when you get starbursted - you're still the primary target when you return from redemption, so everyone is going to be hitting you. I've seen (and experienced) multiple deaths before the target has time to adapt, …
  • (Quote) It's not actually very easy to drive down mana vs. most classes - using Wight, diabolist does a small drain on each deadeyes, but the overall speed is capped at 2.44. As lich, speed is high enough to push locking or infirmities,…
    in Owned Comment by Wysrias September 2014
  • (Quote) If that's the case, why were Druids redesigned with added mana pressure and a mana kill?
    in Owned Comment by Wysrias September 2014
  • The underlying mechanics are bad, that's the problem. Nobody wants to stick triplets of afflictions (which take multiple rounds to set up, and the affliction pressure itself is automatically lost when you stick the infirmity because it can only be u…
    in Owned Comment by Wysrias September 2014
  • I don't think diabolists have anything equivalent to trade. The class doesn't really have a lot of 'choices' like the earthsong one - you get one of three demons, however only the fiend has any functional use - the 'top ranked' demon, daemonite, doe…
    in Owned Comment by Wysrias September 2014
  • A version of demon blast that worked in that manner would be amazing (with similar requisites obviously - have to carve a pentagram and summon something else in that room, maybe, to account for how the earthsong works). Anything to move more abiliti…
    in Owned Comment by Wysrias September 2014
  • Every org offers combat. Combat is a big thing in Imperian, especially group combat! You'll be able to jump right in with a bit of reading, teaching, and the use of autocuring.

    Antimagick (Antioch, Ithaqua) and Magick (Kinsarmar, Celidon)…
  • (Quote) I also don't own my own hammer!

    But any real profits I'd be making are probably balanced out by how much money I spend on crystehl. Oh, to have a smelter...
  • (Quote) I would pay dearly for an upgrade that let me set one per profession I play in.

  • (Quote) That's what it was previously, but it didn't really fit in the combat landscape - especially with autocuring's effect. (Note: I was not around for the several years before the Summoner revamp, so I can't give you the exact…
  • I agree with that role in its design, I just don't think the condition is fair. It's perpetual when taking high damage, and it itself does more damage as time goes on. I think the price of sustain should be that 1 attunement tick - keep the escalati…