Skip to content
Avatar

Wysrias

Wysrias

About

Username
Wysrias
Joined
Visits
1,700
Last Active
Roles
Member
Points
758

Comments

  • I have a half dozen posts in this thread concerning my feelings about shrines and relics, so I imagine I don't have to reiterate my input.
  • For anyone who likes roguelikes, Tales of Maj'eyal was on steam sale this last weekend, but even without the sale it's a darn good pickup. It's been actively developed for half a decade (at least) and has a ridiculous number of unlockables. A friend…
  • The altar problem was already addressed with the introduction of idol stones.

    I also wouldn't consider sect numbers to be an issue. You do know demonic has never had more than two sects, and until yesterday, spent half a year with only on…
  • (Quote) So, it's been two months now, and relics have still largely gone unused. The system is just plain not working. The means for obtaining the useful relics are cryptic at best, and I totally understand the rationale behind limiting informati…
  • The soft (or hard) cap is set way too low if we've already reached, or approached, the end of this system's benefits two months in. It could be an issue of scaling or foresight; either way, it's disappointing as it was providing us with a lot to do,…
  • I did make some recommendations, but I'm not sure they were given much attention.

    http://forums.imperian.com/discussion/comment/28184/#Comment_281…
  • A few months ago, I probably would have agreed. But I've made an effort to look at all of the possible uses for shards and incorporate them more into my fighting, and as it stands, I think there are enough in-combat uses for shards. Definitely no to…
  • (Quote) Emphasis mine.

    The most recent change to favours solved the highfavour stacking dilemma, but simultaneously introduced a new problem: capping all bonuses at +1 means several bonuses that already intentionally stacked now no long…
  • (Quote) So, I just want to bring this up for discussion one more time because I'm having some difficulty conceptualizing why this decision was made. @Jeremy would …
  • It seems like a wasted opportunity to have not included a way to incorporate two-handed weapons. Weaponmastery could have gone with a slightly faster, single slash to be used with claymore/halberd/bardiche and still allow for enhancements - removing…
  • That's nothing.

    A blinding white flame erupts from Shou's knife as he tears it across space before you, a wave of energy rippling reality around it as it slams into you with unbelievable force.
    Your faith decreases as you fall to the…
    in Owned Comment by Wysrias April 2015
  • (Quote) I knew about the bashing damage and critical hits, but not the regeneration - I'll have to test that out.

    However, that doesn't address the fact that relics are largely unusable. We've all got stockpiles of relic pieces sitting…
  • Doublepost, because I didn't want to say "FIX THIS!" without giving any ideas.

    Possible ideas for applicable shrine/relic powers:

    - Bonus to health regeneration for sect members in a shrine's area of influence. This (and simila…
  • Mined essence has to be infused into the altar before the next fragment drops. Only one fragments exists at a time. In other words, if you have control of the statue, you have to be quick and get to your altar.

    (And it also means people …
  • Warning: Large rant ahead.

    I feel like the relics system has largely been a failure so far, because the powers are so limited in scope considering how much effort has to be put into obtaining them to begin with. For any of these powers to…
  • Welcome! Hope you enjoy yourself.

    I'm not sure how many active fighters magick is employing at the moment - they seem to be a bit on the downswing right now - but I'm sure you can find any help you need in-game with enough looking (and I'…
  • (Quote) If there's a cap on the amount of entropy that can be transferred target to target, it should remove any incentive to cheese it this way. 40% or so would mean you could bellow in a few rounds, but not just murder your entropy-battery teamm…

  • 10:21 R> Wysrias: Well, like, if you compare it to other build up resources.
    10:22 R> Wysrias: Summoner builds taint very quickly and still puts out heavy damage pressure in the interim, and they can instantly generate quite a bit i…
  • (Quote) No, no, I meant actual gold commodities. Khandava has tens of thousands of these and that's not counting what's in the reserves. Obsidian sells for ten times the price because constructing shrines consumes so many.
  • I picked Smithing back up solely because my shop only sells armor and weapons, and my stock was worthless since the changes went in. I never turned any real profit on it, but it was nice to be able to offer high quality wares to my circle-mates.
  • I don't feel that erecting monuments out of obsidian adequately expresses my commitment to bolstering the faith of the Leechwood. Alternative commodity choices would absolutely help my immersion - gold or silver maybe, since we basically have dragon…
  • That's the problem though - we DO need 'alpha damage'. This has been proven time and time again when we try to set up affliction kills and lose a person per round due to sheer damage output. In addition, assassin has the lowest damage mitigation acr…
  • I remember when Danaeus was nerfed from 6 seconds to 4 seconds, because despite the fact that it exists on a 40s cooldown and has a counter available to every single profession in the game, it was deemed too powerful of a team disruption tool.