Sarrius
Sarrius
Comments
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This likely is not the game you want to persue if you code as a source of credits - especially at the absurd rates you are charging. We have plenty of people who release their scripts for free, and also an incredibly powerful and malleable autocurin…
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I don't really think the loss of experience is noticable anymore, so I have no comment for you there.
I'm fine with a landmark to rez, but it sounds abusable as all get out. It also gives an advantage to the defenders (fine in and of itse… -
It is only right. Eldreth died so many times failing to bail me out of Stavenn ganking me. He deserves the satisfaction of hitting the truename button on me at least one more time - call it closure. Or catharsis. Either or.
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Welcome back. I see you joined my guild. Feel free to ask us if you need anything regarding Ranger, etc.
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(Quote) Tell you what, buddy. You are one person in this game I could never hate. Before truename dies the true death, I will log in on Arlith and let you use it one last time.in Mage and Summoner revamps Comment by Sarrius July 2013
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Lust is fine as is. Learn to reject. This is coming from the circle with the technical least access to monolith clones, sans tuning fork.
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Incentive to participate is the best way to see participation.
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(Quote) I would love this entire system, sans the Crown of Omnipotence reward (because that thing is a combat reward, not a neat cosmetic reward).
EDIT: Actually, the Gurubashi Arena idea is also really cool, honestly. We cou… -
(Quote) This is a source of immense frustration for me. So many classes have a cool potential for far-reaching, interesting offenses and they are simply reduced to the one-two punch combos of their class or their CC spam to be relevant …
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(Quote) Brilliant. I look forward to all guards being replaced with interactive woodlings.
Or, in Antioch's case, sandlings.
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@Darin: Champion being a '1v1 system' falls apart when you attach a bashing experience bonus to it and make the easiest way to achieve it being 'bash to it'. You get …
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I never once said shardfslls are bad, Ahkan. All I'm saying is that they are not as entertaining to a subset of players and those players should have a bone thrown to them. A system with mechanical rewards, if curtailed and intelligently implemented…
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I don't understand why a system that encourages 1v1 or 3v3 cannot exist in tandem with the orgy of burst that is shardfalls.
I liken it to the difference between arenas and BGs in WOW. You dip your feet in with shardfalls/BGs and if you r… -
(Quote) Why not replace any banish effect with something that hinders DPS or participation but does not shut it off outright - maybe a flat reduction of damage dealt, or a flat penalty to balance/eq consumed? I think the point of giving…
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(Quote) You run a dangerous game there - if they become worth too much, you will see circles field full groups to escort from single to single.
Singles are meant to encourage 1v1, but most people either don't know they exist … -
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(Quote) Transmogrify could just do it in a more roundabout way. It is pretty firmly spelled out here. The class favours horribly squishy statpacks, so this is a way of compensating that. I see no issues besides some small numerical twea…
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Enslavery looks a lot like the Bonding remake we once kicked around on the old forums - a passive benefit and a 'flare', with a limited loadout of spirits from a large list. I quite like it, because a toolbox of cool options is my favorite kind of a…
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Sweet.
Enslavery is everything I wanted it to be and more. -
(Quote) Because that isn't nearly as profitable as appealing to the lowest common denominator - especially when some of the 'upper tiers', who have complaints about this approach, begrudgingly eat what is served to them because in the e…