Sarrius
Sarrius
Comments
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I don't think a gating system is necessary for skills and equipment when we already have one in that we have to depend entirely on luck to acquire them both because of random drops and lousy starting success rates. The ability to improve stats and r…
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Some feedback from a balance perspective: levels should do more than points and health. A certain milestone of levels should give you a modification point, usage to improve: rating OR stats OR speed OR additional health OR a free skill rank. This wo…
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The documentation needs to be cleaned up and pruned some, for sure. I will go over it and post what I think is really not helpful.If it isn't already noted in the abilities subsection file, there is actually no limit to the num…I would make it much like familiar trading operates - you can move a mercenary between players exactly once.The rating system is not very intuitive, but supposedly it shows their capacity for improvement or using better tools/skills, apparently?In regards to amount of mercenary parties - where is the artifact that expands your group …I spent 10 credits to buy in to the system and build a team, to put costs in perspective.(Quote) So the only reason I'd replace one, then, is if I found one of a higher rating or other quality?A 'daily quest' conflict system, after moving every towne a bit closer in to the wilderness area bordering every city/council would be a great way to foster PK, as @Ahkan…(Quote) Not going to lie, this is what I said verbatim.I know where I have chances of success. Against Demonic's artifact juggernauts and their larger body count/higher rate of organization as opposed to Anti-Magic…I will say, at the risk of giving myself less to do, but:(Quote) Are you saying that if somebody desecrating an altar personally witnesses a sect member offering corpses to raise the belief,…Brand from League of Legends.Exactly why is this relevant to my actual point or request, re: entities should be allowed to do what they want? It is very clear that my post is not about Lazal - I am the extreme in not caring what entities do to me, you are very likel…1. You cannot go around killing players. There is nothing they can do in return. It is not fun for players. Get your followers to do it. (we sometimes make exceptions here)Can't this be loosened up, at least for people inside o…The highest intensity of fun I have had lately is a four, so I voted there to be generous.As others have said, the mechanics are there, but the narrative is not. I have nothing actively engaging me in staying in Imperian beside…I can think of no better way to stress that the volunteer matters so much in this system than to explain that I am having far more fun with Storms than I ever did with Hunt.Why?Because my entity is <…(Quote)Especially when the answer to that conflict generation is to ignore it because the way you poke the hornet's nest is inconsequential. Desecrating a sect with no entity should not be an inconsequential thi…(Quote) Or maybe I'm just sick of the sect system being an immense failure from a myriad of perspectives, one of which is conflict generation. Since desecration was a mistake to implement (says the man who probably has the highest logge…How's this coming along? Any new information to share?I actually view Cherufe less as flaming Xiur and more as like the Flamekin of Magic the Gathering's Lorwyn plane. From their art guide for Flamekin:
Flamekin
Flamekin…
Cosmetic feedback: I like the Selkie, Dryad, Arel, and Fallen. I am less enthused by the veritable zoo of animal people races.More fae and cosmic beings. Less strains of lizard person, bird person, dog person, and cat person. F…Props, @Gurn. I am a fan of ceviche, and that sampler looks tasty.I thought we were done with combat bonuses being attached to races? Isn't that why statpacks exist?I don't like things like the Arel vs. Fallen frenzy thing. It steers me away from even considering purchasing those artifacts, t…I imagine healing limb damage with be a decision you make instead of pressing the offense against a shielded Krys- I mean Ranger, Monk, etc.