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Sarrius

Sarrius

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Sarrius
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Member, Beta Testers
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  • (Quote)

    PK gains are pretty insane. A lot of people told me 'enjoy wasting your cult belief!' when I desecrated, but they went green around the gills when I explained that I was netting essence pissing them off.
    in Relics Comment by Sarrius June 2014
  • (Quote)
    in Relics Comment by Sarrius June 2014
  • (Quote)

    For what purpose would this exist, besides to be a jab at the fact that altar desecration is used to encourage conflict that you do not necessarily agree with? Altar desecration should be a stronger tool,…
    in Relics Comment by Sarrius June 2014
  • Hastati, because Hastati was a better character than Aesir ever was. The one thing I say when I champion the sect system when discussing it with other people in other IRE games is that the characters that are entities/ascendari/morphae/diabol…
  • Before I go any further, I need to stress that is constructive criticism. I'm not rejecting this system outright. It seems alright, but not what I am personally looking for. I will participate because it seems like a neat system to be getting…
    in Relics Comment by Sarrius June 2014
  • I love every member of my sect - @Lalitana@Xuli in I HEART Comment by Sarrius June 2014
  • Even counting the cross-circle team ups, this is more fun than shardfalls for some reason. I wish it were a permanent fixture, but understand why it isn't.
  • The lesson market as player-driven would be no better than a credit market because the conversion rate is 6 lessons = 1 credit and that has been established. Thus, the price of lessons would never go below 1/6th of a credit per 1 lesson.

    <…
  • For reference, @Jeremy told me that the decay rate of essence is 1% per four real life days, but only begins once the event is finished.
  • I think he was expecting a little more of a fire fight for the statue's control.
    in Quotes Comment by Sarrius June 2014
  • (Quote) That is a lot of typing, to be fair. I wrote 'hold on to your hats' as the reason to remove your enemy status.
    in Quotes Comment by Sarrius June 2014
  • I heart @Svorai - thank you for helping out Antioch once again.
    in I HEART Comment by Sarrius June 2014
  • Your first mercenary, in a tutorial quest explaining the system, should be free to train.
  • Antioch can't pick any choice except the 'save the children' one. I mean, I don't think I'd want to, but.. for Anti-Magick at least, there is no choice. You either do nothing or you save the kids. To help the necromancer is basically a breach…
  • I heart @Mathiaus for reminding me to get my quarterly literary together in the next few days.
    in I HEART Comment by Sarrius June 2014
  • Exactly what does this commodities revamp entail? How long do you estimate that will take? I know that some few people feel strongly about the notion of Trade, commodities, and crafting, but you do not sell your game as an economics simulator (if I …
  • I feel like the difference between their dexterity might explain it, but that might still be a bug. Assuming Rank 3 Sabotage = +3 to the difficult check, it is likely a bug.

    EDIT: Jesse ninja'd me, whoops!
  • Defiler damage will receive attention in the beta, I am sure. Summoner damage is probably just fine now and Mage will be thereabouts too I expect. A lot of achievable 'big damage' outside of those three (Wardancer, Druid, Claymore DSL) is easily ach…
  • Things I see coming out of this: mercenary adventures tuned specifically for events where the progress is tracked to decide event outcomes. Or holiday adventures.

    The Night Ironbeard Went Crazy would be a terrifying adventure.