Sarrius
Sarrius
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brb, getting the post.Hastati, because Hastati was a better character than Aesir ever was. The one thing I say when I champion the sect system when discussing it with other people in other IRE games is that the characters that are entities/ascendari/morphae/diabol…Even counting the cross-circle team ups, this is more fun than shardfalls for some reason. I wish it were a permanent fixture, but understand why it isn't.The lesson market as player-driven would be no better than a credit market because the conversion rate is 6 lessons = 1 credit and that has been established. Thus, the price of lessons would never go below 1/6th of a credit per 1 lesson.
<…For reference, @Jeremy told me that the decay rate of essence is 1% per four real life days, but only begins once the event is finished.Your first mercenary, in a tutorial quest explaining the system, should be free to train.Antioch can't pick any choice except the 'save the children' one. I mean, I don't think I'd want to, but.. for Anti-Magick at least, there is no choice. You either do nothing or you save the kids. To help the necromancer is basically a breach…Exactly what does this commodities revamp entail? How long do you estimate that will take? I know that some few people feel strongly about the notion of Trade, commodities, and crafting, but you do not sell your game as an economics simulator (if I …I feel like the difference between their dexterity might explain it, but that might still be a bug. Assuming Rank 3 Sabotage = +3 to the difficult check, it is likely a bug.EDIT: Jesse ninja'd me, whoops!Defiler damage will receive attention in the beta, I am sure. Summoner damage is probably just fine now and Mage will be thereabouts too I expect. A lot of achievable 'big damage' outside of those three (Wardancer, Druid, Claymore DSL) is easily ach…Things I see coming out of this: mercenary adventures tuned specifically for events where the progress is tracked to decide event outcomes. Or holiday adventures.
The Night Ironbeard Went Crazy would be a terrifying adventure.