Sarrius
Sarrius
Comments
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I will be donating 100 credits to the prize pot for Movember this year.
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Hyrule Warriors is amazing.
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I think touting that AM has it so easy for statpacks is a shitty point. I doubt they were all designed with the intent for one statpack to be usable across the entire circle, it is just a matter of coincidence, narrow-minded creative for AM professi…
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Brainmelt takes no more or less coordination than Bloodfreeze. A big brainmelt is going to happen eventually. A big bloodfreeze will happen eventually. The difference illustrated is that big bleed is an Outrider thing. Tons of tertiary mentals is a …
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@Kryss - Brainmelt is equally brainless and easy because you can tell a bad Hunter when to use brainmelt off of your own, likely superior tracker. To assume…
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I'm a sucker for Nature themed flashy spells.
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It didn't work when we had a god of it. I have no hope for pacifism because it gets obnoxious on both ends fast. My suggestion would be to claim you do not fight, or make it a moral quandry for your character, but not hinge your character on pacifis…
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The crystal was always designed for burst potential, not sustained throughput. The rework did not change that. Using the crystal as much as possible instead of using it for burst was the case during the re-rework too, your opponent just melted to th…
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Did Cassius just claim Brainmelt has less or little overlap? Magick's synergy lends itself in spades to Brainmelt.
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1. Probably a valid complaint.
2. Those were adjusted upwards in beta because they were ridiculous at the points where they would be at your suggestion.
3. It is set where it is because if it were any higher, Water would be overpowered.
1. Balance - only an equal number of players from each circle may be inside any one room in this shrine's influence.It is closer to 40-50 range, which is still worth: around as much as a toadstool; worth more than 0.Apologies for the double post: the way I originally envisioned the way Lavablast working was that the firecircle empowerment added special effects to it at certain thresholds. AskAs the person who likely had the largest hand in Fire design apart from Garryn (I was the initial suggester of the way Fire currently plays out), I can say that Fire was designed with spike and steady DPS in mind. The style was balanced against both…@Aakrin: Except it would be hideously overpowered. You don't seem to understand how delicate it is to design a hybridclass or a pure damage class. A good example wou…I would like my idea from the Underworld Feedback thread, re: spawning mechanics of bosses. I was going to make a thread about that idea though...Its funny, because I was sure Fire Mage would be over or under tuned, and Water was going to be relatively spot on. @Chronus and in Split thread: "Why I quit Imperian" and Mage discussion Comment by Sarrius August 2014You aren't a terrible example, but I feel like both of you are overcomplicating the matter for yourselves. As Khizan said, most Mages could just get by in shardfalls with a very linear offense of two - three buttons. If your leaders were to give you…I do not believe that Fire has the level of complexity that either of you insist, but that is likely experience bias talking. There's very little tracking involved in Fire style (and it is actually not really necessary anyways) - you track your attu…Mage was designed to have a very effective, very linear combat style (Fire's explosive damage) and also another style (the typical, digital fencing tryhard affliction style with Decompose). Maybe it is because I was involved in helping the class to …Bosses of permanence like the troll and etc should be put on spawn timers and their spawn be very relevant to the going ons of the game. Then they become PVP bosses like the statue sort of did.
Edit: For instance, the troll leads a …Gold drops should be low because pumping unnecessary amounts of gold in to the economy contributes both to further ruining what remains of one we already have, but also more complaining about all manner of things to do with gold - like, say, the cre…The arena is not an encouraging enough system to create organic and frequent 1v1. It does not emulate real PvP situations like getting jumped, having a unique environment, etc. The queue system for arenas is manipulated by people who think freezetag…