Juran
Juran
Comments
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I have absolutely no problem with the damage that Justus does with his closer, just the wind up time and mechanics available to prevent it. That 500+ damage hit killed 3-4 people on my team including my blessed knight in fullplate merely seconds aft…
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Knowing that the diety of a circle is going to be an angel, demon, or elemental being is fine - it shapes the resulting RP. The criticism I think mainly just stems from the fact that people have created these cults before knowing that the patron wou…
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As far as the group fight is concerned, there's no setup. Walk in, delay the lev strip, earthquake on balance regain. Total time to unleash armageddon: about 7 seconds.Your argument is basically like saying that the time I spen…I don't terribly mind high damage, or even really high damage against every target in a room if there are balancing factors to keep it either manageable or situational. Alacrity is lethal too, but Priests can't reliably do it from the start of a fig…(Quote) Over 512 damage with no real in-room prep time, that is probably a little less reasonable than I thought.It gives the whetstone a slight cost, and pulls diamonds from the market that would otherwise only be destroyed making jewelry. I like Khizan's explanation the most.Ah, maybe the time just went by faster than I expected. I apologize if I'm wrong.Would it be hard to switch the short term blessings over to actual timers rather than blessings that drop at midnight? It was true of truefavors too, but it's really noticable when the two hour blessings can last barely over one because the date cha…That seems like a reasonable amount of damage.I was under the impression that flash support for iphones was somewhere between really bad and entirely non-existent.I love adding synergy to every circle, but there are limitations. I wouldn't add more mana drain skills to AM either, because I wouldn't want to stack percentile mana drains to excess.Predator bears are the new hotness, and Wardancer or Templar -should- be the new hotness for people that like to code clever offenses. It'll happen.
People that get hit really hard all at one time die immediately, people that take 3-4 saps or leeches at one time die immediately, people that get multiple mangles at one time die immediately. That is the nature of team combat on this game. So th…
I agree that limb damage is a grenade waiting to explode that's hard to really do anything about, but I also agree that pre-restoration is an awful solution to the problem. I've spent a decent amount of time trying to solve it in a way that I fee…
Anything that has a timer is prone to being exploited if multiple people pressure that timer. Damage, percentile mana attacks, healing timers, aeon, the 6s delay for speed elixir - you see facets of this problem in every aspects of combatI…
Rage posts(Quote) Where are there stars?A percentile based health-scaling hailstorm rune might be a good place to start.If your concern is burst damage, I would suggest something to try and increase your circle's ability to focus damage on a single target rather than attempting to subvert the problem with more mana drains.I'd be happy to work on new ideas to add some unique rune abilities to Runelore, but lack of a replacement doesn't invalidate the argument that adding a 4th mana drain class to a circle of six classes isn't going to be a positive addition.I think your AM classes are different than mine. Sap and mind drain are 15% mana, and sap is only comboable with Alacrity which I feel we'll both agree isn't a group-combat skill. Yellow ink replaces some physical with mana damage, but even with…
I am the one that nerfed enfeeblement.You have trouble keeping people prone in teams of noctu, malignists, and deathknights? Your suggestion would be a utility skill that would only be useful in teams - that would be the only r…(Quote) From a circle with half the classes possessing an active mana drain skill, it's just not an idea I can get behind.You could ask for demonic to get an int-based replacement for Jera, and then give each of th…Wytch doesn't have a way to leverage mana drain, so it would only be particularly useful when teaming with Malignists. It's also extremely hard against Monks, a class balanced around everything they do costing exceedingly large amounts of mana.…(Quote) Ugh, no more oppression clones. The Druid one is bad enough when your class is designed around actively using mana for everything.Summoning your faith, you impose a harsh penance upon yourself.You are afflicted with penance.Your head spins as your mind is drowned in chaos and confusion. (confusion) (confusion)You are afflicted with…What am I saying, I'll probably be dead after the first one.As a monk I find that idea terrifying.