Juran
Juran
Comments
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The endurance/willpower regeneration formula is kind of a trainwreck, precise numbers might not be terribly helpful. -
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While true, no resource replenishes off class. If I run my devotion to zero, it's still zero when I come back from being monk. -
We use kipup in our katas! It's established roleplay! There are both thematic and mechanical reasons for monks to have kipup.
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By that argument, monks should have kipup. -
Metagamer.
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(Quote) I don't mind knights having twist I guess, apart from it being sort of bland. Though do keep in mind that it won't be nearly as good for knights as it is for wardancers.
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DKs have vivisect, which is one of those situational black holes like retardation and BBT that become a dead spot in development time because too many things provide unwanted synergy with a four affliction based instakill.
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I will disagree that Defilers need yet another situational based instakill, however. Scratch that and they seem like solid ideas.
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I'd bounced around the idea of giving knights a damage bonus when attacking an already broken limb over the last cycle, intended to give some synergy to slow DSL and offer them an attack for bonused damage after a double break - but if you want it f…
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There are a -ton- of things that have been added over the years that are not reflected anywhere but announce posts and changelog messages.
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(Quote)Votes should be included in the results post, and there should be a post in the event of ties that explains what happened and what the votes were.
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The main problem there is one of parsing. If they used your suggestion exactly as written it would be impossible to say 'to start with, we should do this', because the game couldn't be certain you weren't trying to talk to someone named start that …
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(Quote) It isn't really like that at all.
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(Quote) More a clever trap than an imbalance. Once you know to expect it, you really shouldn't hit it again.
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Psychic is a useful but rare damage type for that very reason, mitigated only by philosophy and algiz.
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Your opinion when it comes to assessing the value of powers is weird.
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I'm comfortable with PATH FIND <person> being the only way to find a mutual ally without knowing the area, it gives an advantage to being prepared. I don't feel it's needed to nest it in the WHO list, despite how accustomed to that we IMTS peo…
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Could it be smart and not path through locked doors? And maybe at least an option to avoid hostile townes?