Juran
Juran
Comments
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Downloading and compiling in the most updated MinGW instead of Dev-CPP avoided that error, but caused the code to error in other interesting ways!Thanks, at least I have something less enigmatic to work with now.
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Any ideas for compiling IMTS in windows 7/8? It gives this obscure error when I run Dev-CPP:(Quote)Which is perhaps less than informative.
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There's no rule against paying someone to kill them, and I don't see why they'd add one - taking away the experience loss would just make the price go down.
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Health reserves are fairly potent, and I don't mind it being an achievement to get to a high PK level. PK levels are sort of an achievement, and I'd hate to diminish them by making PK aspect easy or commonplace.
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Affliction rate is fast enough to include some redundancy due to errors.
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I think you'd get a lot more stupid zergs and unhealthy gameplay if you removed all negative consequences from dying to pvp.
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It isn't luck, it's statistics.
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You lose a 'few minutes of bashing', and that's enough of a disincentive not to participate? What are you bashing for, if not to earn the requisite experience to get involved in things?
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XP loss is entirely irrelevant once you hit aspect, and 'time lost' is as valuable a motivator as anything.I don't see a reason to change experience loss at all.
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https://docs.google.com/spreadsheet/ccc?key=0Aluq4txuIMhEdEllV18wTExFRkRZMmR5bEdKczY0dnc#gid=0Did this …One thing to keep in mind going into this beta is that each class is balanced uniquely, and that even classes in the live version of the game have problems.Don't expect either class to be balanced against Druid, because not eve…The devilmark secondary attack is going away in favor of it either requiring setup or entangle being the entire attack, and the pet attacks are going away in favor of more active abilities cooldowns. The entire 'hangedman spam' experience is being d…(Quote) Garryn did say to treat this Summoner as a new class. The old 'enslave demons and have them follow you around' motif was signature to the Occultists in two other IRE games - I'm happy to see them moving away from copying that sa…If Summoner is as bursty as it appears to be on paper, I will be against banish. If Summoner turns out to be the Demonic 'cannon' class (druid, templar, wardancer), then it also shouldn't get to be their finesse / control class.
But until…(Quote) And banishment might not work at all, but it's half as powerful as Monk (1/3rd if you don't take the -2 dex) and fills a role. The need for pacing is real, because Demonic isn't sitting on a goldmine of on-dem…(Quote) I have no problem with the idea of banish, and limitations to keep it from being used repeatedly on the same target have even taken away most of the 'unfun' aspects it had before.Demonic needs some method t…I would rather keep it as one area for the tactical depth.There's more you can do, both offensively and defensively, in a large area.I know we'll see them in the beta soon, but will you add the AB files for Summoner to this at some point for public consumption?I don't mind large demarcations like the north and south halves of the Heartlands. Anyone with even basic map awareness can cross a river.The river island in the Egeria, the wharf in the Areish, and the ivy tavern are a bit har…(Quote) It's a rewrite, I have no problem with thematic changes.(Quote) This part pleases me, because I wasn't looking forward to that mechanic for Summoner.(Quote) Fullplate.I admit that I was interested in the lottery at first. I thought it was a pretty exciting thing, and bought some credits to try my luck.After two 'haha, nevermind!' results I no longer have any interest in the lottery. I don't …