Juran
Juran
Comments
-
(Quote) Guards moving by 5s is essentially worthless unless they're being raided by brave level 20 newbies.
-
I feel like revlog is fine. You might put an 'activation' message in millog, but the gold upkeep is certainly a revlog entry.
-
(Quote) It currently does not. Jeremy said in the post immediately above yours that he'll look into it.
-
http://www.imperian.com/forum/whyte-ruined-gameThis 2006 thread is a goldmine of amazing quotes in retrospect.
-
I have no problem with there being an opportunity cost. In addition, if a city isn't at war I don't have a problem with an advantage for not paying the upkeep.
-
You also don't have to activate your archers every day.
-
(Quote) Exactly the right number of people understand the war system.
-
The cost is one shard to disrupt and one shard (plus presumably a death to guards) to shard wall away the guards. Even with one side entirely done with shard research, I don't see this as the biggest of deals.
-
Much love for the quick changes.
-
Ammo carts!
-
(Quote) I imagined the idea of 'shared ammo' being that the entire group would have to die before the shard piñata fell. This doesn't seem like a terribly big deal to me.
-
(Quote) That might well work, I'd be happy to see that tried.You would remove mid-combat resurrection as an option, but people have been fighting against that as a thing for years now anyway.
-
(Quote) If someone loyal to the organization is holding the body, the person can be returned to combat instantly via a resurrection skill. This takes coordination and all three sides get one. Otherwise, I don't think anyone shoul…
-
I've been thinking this over for a while, and I would like to propose the following (conservative) adjustment:
- Change the timer to leave Dis via Charon (or any other method but the truly instant methods available via artifacts) to two mi…
That's a good solution. I love shard walls as an idea, but you can't count on anyone using ice walls or stone walls (aside from Eldreth) anymore, because shard walls are so much better.(Quote) That's mostly reasonable, as long as you remember that the rules explicitly prohibit bounties after 3 days. No matter how many guards someone kills, no matter how many times you bounty them or don't, you are forbidden from addin…(Quote) I rise to the level of my opposition, this isn't the first time you've been involved in a war with me.(Quote) Funny story about that..I don't mind lending artifacts, as long as the artifact needs to be worn/held to be used. The 'def up and hand back' artifacts either shouldn't be tradeable, or the buff should be changed to be stripped when the artifact is removed.One of the biggest 'problems' with designing an adequate city defense is that fast movement has no realistic counters. The aggro timer before a mob attacks a player on entrance is too slow, and trenches are countered by dashing.That said, Prismatic still needs either more conditional ways to prevent it or more active ways to strip it. The aura miracle is still basically the worst thing in the game.(Quote) There should be better options to prevent someone from spamming heals, but if someone is getting away with it (because they aren't being properly disabled) you should have to either beat through it or switch targets.
<…Before Aryana, it used to take 3-4 minutes to get back from Dis if you didn't have to fight over coins. I don't at all mind the removal of coins, but that 3-4 minute gap was very important.My tentative opinion with my current e…I love the idea of the new death system, I just feel the delay from dying should be long enough to decide a fight while you're not there. Team resurrections and proper targeting order -should- make a difference, but they don't because people get bac…(Quote) I miss having Septus on my team, though with the current balance of power I'm glad he isn't because then we would have very few people to fight and I like having this near-even competition.