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Gjarrus

Gjarrus

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Gjarrus
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  • @Kyraic




    PvP success has…
  • Edit: Look at those beautiful bullets :| (Quote) From a character perspective:

    PvP is an activity where you're spending more …
  • Oh gee, reading. Why didn't I think of that? Yeah, you may have mentioned some consequences. That doesn't mean continuing to go on about safe spaces and consequences being better in the good ol days isn't off-topic. And again, you even concluded wit…
  • Not having a bonus is a consequence. A small consequence on a city scale is a consequence. Both of these things have been suggested in this system. If you don't like where those are at now, start actually naming consequence and reward changes to mak…
  • Not sure where the 'People want their safe havens' thing is coming from, but it's not this thread. Seems to me like people are mostly worried about time windows, which is entirely valid.

    Regards to rewards:
    So, obviously the obelisks…
  • Oh, it can toggle. Looking silly is what I get for reading from ARTIFACT LIST and not the help file.
  • I don't see this toggle hide artifact anywhere. Name and number?
  • You can technically just check your worn items and change your desc based on the costume, but having costumes enforce a desc would be pretty interesting and immersive, especially if it's a field in the customization options (and applied to regular t…
  • Waaaaalllll-eee.

    2. There's going to inherently be a certain amount of sitting around because that's how the game plays, but you can be creative to mix things up. For example, the second stage in my example is more mobile as raiders are a…
  • The org-based changes should be felt but not breaking, so you need to hit players personally to make them want to choose that activity over others that are more profitable. Quest experience and gold are the best ways to do this, and people engaging …
  • Option B is nice, but it would require both some layout rework and the mentioned prevention of holding up in a house. For the latter, my suggestion would be to just disable ranged into/out of houses in a raid area. Option A is easier to do, but it'l…
  • I've been waiting to drop IG credits and gold on a costume voucher, but I have only seen one person wearing one and none for sale. Considering the baseline is at least an effective 20% sale with the potential for more until/unless the market gets sa…
  • ---Gonna dump this, but it's still kind of first drafty

    Some feedback now that we've had it a bit.

    New Shards
    These are definitely a nice paradigm for increasing shardfall attendance. I even started doing single fal…
  • The problem with shardfalls currently is more lack of motivation than lack of animosity. I've been pecking at a post in the Shard Update thread concerning this, but the tl/dr is that I'll sometimes just walk away from a blue/red shardfall even thoug…
  • 96 the Khandava Council (334 rooms)
    100 the City of Kinsarmar (349 rooms)
    43 the Celidon Council (350 rooms)
    16 the City of Antioch (370 rooms)
    1…
  • Aetolia houses are another beast. Havens are more reasonable and available to everyone. My fault for not being clear.
  • It is, as I said, no difference in price after that token cost. Putting the work of add-ons, descriptions, expansion, etc into a city house is no different from a token house or a towne house. For a 10-room home with a decent amount of add-ons, the …
  • After the 6.5mil initial cost, there's no difference between the pricing of the houses. City houses aren't chump change, either, when you start wanting to add improvements and if the city isn't giving them away because of the better option. Ideally,…
  • I dunno about guards, but they should definitely be customizable if they ever put in housecarls. Otherwise, just gonna ramble a bit then come back to it later when I inevitably remember other ideas.

    City houses could use a little love wit…
  • "Show up" is a bad reward basis. Otherwise, too much participation is far better than too low participation, whether it's cause they genuinely just want to brawl or if they want to 'check a box'. The issues of weird teamplay and likely lopsided numb…
  • It would be nice to have some regular PvP income, possibly in the form of city dailies like "Participate in 5 shardfall kills" or "Turn in a city enemy head" or whatever. A shard turnin for gold would be similar with the cap switched from the daily …
  • Open world PvP zones in general would be nice. Area A with a few open pk points that can be controlled for a bashing bonus inside of the area, or Area B whole open PK area with mobs that have higher than normal rewards for their, or Area C where peo…
  • If you feel it's urgent, you should probably go ahead and issue yourself. They'll just have to input a couple more commands to delete both the issue and the bug once it's resolved, anyway.
  • That shard looks like it'll turn you into a raccoon
  • The hybrid stuff works with 2-3 per side. Once you get into 4+, the lack of any focus fire mitigation mechanics means it's a DPS check mixed with a little bit of gimmickiness thrown in for flavor.

    If they do ever get around to adding some…
  • Demonic and Magick fighting while Septus peeks over a wall to see which side he wants to upgrade.
  • While updating attack messages, I implore you for two things:
    1) A CONFIG BASICACTIONS ON that turns action lines into "Moltres used firestorm on Articuno!" or "Kakuna used Harden!"
    2) A gmcp addition to attack lines that gives the user na…
  • Not really a question, but a TIL: If you use an echo to test your MiniConsole wrap length, don't use one big word, or you'll wonder why it's broken for a week or three.
  • Eff Emm Ell