Garryn
Garryn
Comments
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(Quote) Yes.
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Layout changes mostly.
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As a progress update on this, classleads are almost all coded (only reports 42 and 62 are missing), and knights are about 20% done. Progress is slowed a bit by the parallel ongoing work on the web client, but I currently expect the beta to start aro…
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(Quote) We'll likely start the beta before knights are fully ready, yeah. The release will need to happen for both parts at once, however.
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(Quote) You'll continue being able to switch between a dirk and a whip without the penalty kicking in.
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Perception Glance / Squint are the main ones, along with profession skills.
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If we end up discontinuing the hammer, we'll do full refunds for everyone, same as we did with previously removed artifacts.
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You sent the following message to Iniar:
All in due time.
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Alright, let me see.
The sentries are there mainly for mob-vs-mob and for beacon attacks. Their ability to attack players is not crucial to their role, and I'm not opposed to making changes there if they are still proving too effective af… -
You can switch the proficiency once per hour.
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Okay, let me see.
Wristraps, fist sigils, and banding prevent the weapon from being unwielded up[on an arm break, so that shouldn't be a significant concern.
Quickdraw etc, yeah, that shouldn't apply the penalty if you just wie… -
Ahkan said:When you destroyed the defiler class for the second timeNo specific plans regarding the Defiler pro…
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That's a bit tricky to quantify, as the changes to weapons are a bit bigger than what I've announced so far. Claymore damage will definitely be subject to beta tweaking, so there's no need to spend a classlead slot on it.
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Not sure, still hammering out details.
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(Quote) Not decided on specifics, but there will definitely be a way to pick what you prefer,
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Weird. Fixed now for Stavenn and Antioch - the other cities' guards were fine.
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No.
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It's rather minimalistic at the moment - http://client.imperian.com/help/
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Will reply more tomorrow, for now - the numbers on shard skill costs are chosen so that the existing stockpiles (combines for both cities in each circle) can cover it. You shouldn't need to refine new comms to handle those costs (unless I miscalcula…
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We'll be adding more trading outposts, yes. Not sure what you mean by fake-shards.
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Alright, let me see. Replies are bolded inline, as this editor seems to be getting more abysmal every week
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