Garryn
Garryn
Comments
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(Quote) They did.
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It doesn't qualify as 'really good' (which is to say that it may or may not horribly suck), but, we do have one!
https://play.google.com/store… -
(Quote) Ultimately, this is exactly the problem that we are attempting to solve. Long death timers are boring, so we want to shorten them. This is fine for bashing deaths, but letting players rejoin a fight in 30 seconds turns that figh…
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You would still be attackable, and the ability to remain in a safe room would likewise remain. Only actual attacks would be prevented. Essentially this is a slightly altered variant of the "increased PK damage / reduced health" suggestion.
As a random thought, how about a 2-3 minute 'forced PK-only pacifism' which would prevent you from attacking other players and loyals, but would still permit bashing and everything else?
(Quote) In the generated XML, each house's entrance has 0,0,0 coordinates, along with a "building" attribute to differentiate the various houses - the mapper is only supposed to show rooms within one building at a time, failing to do th…The link isn't there for the mobile one, but navigating to http://forums.imperian.com/discussions manually works.
(Quote) That is indeed what we are focusing on - it's a long process, though, and it is important to do things in a way such that we do not needlessly sacrifice the game's depth in the process.
Yes, Wytch aeon will retain its speed stripping effect.
(Quote) Mobs that use aeon will now be using the new aeon.
We'll resolve the hangedman issue during the beta, one way or another.
The new-style aeon is still blocked by speed.
(Quote) It's probably better to think of this as a mostly new profession, given the scope of the changes. That said, do keep in mind that possessions improve offensive effects as well - your list would be the defensive approach, but a more offensiv…Warmth has no timer and it does not count towards the level 3 cap, it's like harmony in this regard.
Fire attunement is cured with orphine or focus, as long as you have no other afflictions cured by it.
I should note that this mechanic is what may or may not change substantially, depending on how it plays out.
Enslavery:
[spoiler]
Enslavery - Summoning
Usage: 1. SCRAWL PENTAGRAM FOR DOMINATION
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SCRAWL PENTAGRAM FOR ENTRAPMENT
2. CHANT DIA AD ADAODAUN <demon name>
…Tarot:
[spoiler]
Tarot - Cardpacks
Syntax: IND [<#>|ALL] <card type>
OUTD [<#>|ALL] <card type>
PROBE DECK
DECKLIST
Cardpacks is the ability to utilise th…As promised, the abhelps are here! Please keep in mind that pretty much anything can change during the beta.
Noctu:
[spoiler]
Noctu - Combustion
Syntax: INVOKE COMBUSTION <target>
This spell causes th…Yes, as soon as I have them written.
(Quote) Yes.
TIme for another progress update! Summoners are shaping up nicely, with the new versions of Tarot and Noctu almost entirely coded, and Enslavery halfway done. If all goes well, I expect to be posting the call for beta testers later this week.<…(Quote) Novices automatically receive the Adept rank in their primary bashing skill these days upon creation, so this isn't really a concern.
I'll just note that HELP PROFESSION <X>, while rather brief, already exists.
(Quote) I, too, think that we aren't too far off from beta, but circumstances could prove me wrong.
Thematically where appropriate. Functionality will most likely remain unchanged.
No.(Quote) This should already be the case for items and mobs (although the list is based on INFO HERE, not look).
(Quote) The intent has been to provide enough shard-using skills to make the system self-sustained, even without more skill unlocking. If this is not the case then we may need to look into alterations, once the other two circles are mos…It's currently only checked at start.