Garryn
Garryn
Comments
-
We have auto-pickup of mob corpses, how about extending that to player corpses as well?
-
Those 30 seconds are increased to 1 minute if the body is held by an enemy, is that not working well enough?
-
The 15% chance applies to the new pieces specifically. Familiars or any other possible items are not included in that.
-
My guess would be some kind of a numpad walking option.
-
Removed some very not-quotes posts from here. If you feel the need to continue with that discussion, The Pit is the place.
-
Without commenting on the issue as a whole, I'll just note that deaths to guards (this includes in-city siege) do cost experience, the amount of which is the same as under the old death system - nothing at all changes there except for the time spent…
-
Can you elaborate? The only negative post-release feedback regarding mages that I have received involves individual attacks (icicles, lethargy, disrupt), not the concept as a whole.
-
As a heads-up regarding where we're at, the majority of the reports is done and almost all Defiler changes are designed and coded as well. I still need to figure out what I want to do with Bards, and once that is done, we'll be able to get the beta …
-
Annnd, fixed. Please make sure to file bug reports when you find such things, thanks!
-
A sneaky bug, that. Fixed now!
-
Oi, that's not fixed yet? Let me check.
-
This is indeed something that I am looking at, and I've been drafting some changes for a while now. I'm not going to put coding effort into this until the classleads are done, but since the topic has been brought up, I figured I may as well post my …
-
No need to use the old site - http://imperian.com/game/who and http://imperian.com/game/honors/Imperian/name offer t…
-
(Quote) I don't know what Jeremy will decide to do, but it is perfectly possible for the restriction to apply only to soulstones bought using tokens, not to all soulstones.
-
(Quote) The herb balance cost is halved if any attunement is cured by the plant, which is effectively the same as this proposal.
-
(Quote) The forums seem to have a life of their own, sometimes. The votes are now visible once again.
-
Mkay, I don't know yet what changes we'll end up making, if any (that's up to @Jeremy to decide), but just to clarify - are the described issues (people returning to…
-
(Quote) We can certainly adjust that, I'll just note that the reason for hinders is to prevent combat from degenerating into the "who can finish the kill chain faster" issue described above. So we can change them so that they don't sync…
-
(Quote) Yep, we can do this.
-
(Quote) Sure, we can certainly do these.
-
(Quote) Such as?
This is a bit of a tangent, but I keep hearing about these 'new combat/kill methods', yet remain unsure what they should actually be. To date, we have:
- raw damage (druid, defiler, ranger, claymore knig… -
(Quote) I've tried that for a while. It resulted in rather uninspired classlead rounds, indicating that it takes some time for enough issues/requests to accumulate.
-
(Quote)Hmm, I don't see any bug reports from you or anyone else regarding demon blast. Either way, it's fixed now.
-
(Quote) But that's what we did - it's important to note that damage/DPS is not a variable enough concept to fill three skillsets - there are only so many ways to say "this does X damage if condition Y is met" (the aura-based attacks are like that, …
-
That's basically what we are doing, yes.