Garryn
Garryn
Comments
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DEFENCES DRAINS
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Ha. Welp indeed! I'm not personally involved in sect stuff, but I'll direct @Jeremy towards this thread.
As for what's coming, that's tricky. We do have t… -
(Quote) Nothing yet, I'm afraid! The additions are still on the list, just going to take a while, as there are several other things in the works.
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(Quote) No, it doesn't.
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(Quote) Bashing only, works on corpses killed within last 10 seconds only, so you can't stock up on them. It's a purely PvE thing.
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Correct. Details may change, but that's the gist of it.
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Nothing built-in, no. I'm sure you could do something with javascript there though, if you are sufficiently familiar with it.
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We'll probably add something eventually, but for now, the timeouts are the best option if the in-game queueing isn't up for the task.
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Either of them is fine, guess they just got busy with the tournament. I've fixed up the membership for you, sorry about the inconvenience!
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Which class and attack is this with? Missing should be pretty much non-existant in PvE and PvP both, assuming good enough weapons.
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No defence line. No idea about PK exp, probably an oversight, will ask Jeremy when he shows up.
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And fixed.
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There should be, but someone (*cough*Jeremy*cough*) may have broken something. I'll check it out.
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(Quote) All entities can categorize bugs, not only coders.
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All in due time! There are many things in need of doing, so we need to schedule bigger profession changes accordingly.
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Beta - very likely, especially if we do the mage changes
Bard tweaks - possibly, but nothing big in this round.
Haze - possibly, will think on it
Hunter/big reports - it really depends on what you want to propose. As… -
(Quote) Fair enough, so what can we do to make affliction classes more accessible?
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Yeah, we try to update abhelps as we make changes, but sometimes things fall through the cracks. Both are now fixed.
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(Quote) Yup.
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Indeed there could, it's a fairly big project, though, so I really cannot tell when we'd get around to doing that.
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The server map (http://www.imperian.com/maps/map.xml) is updated daily, and should be accurate. If you find any error on it, please file a bug report with specifics.
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Alright, this thread is rapidly devolving into pointless bickering and insults. If you'd like to discuss our design approach or combat balance or anything like that, that's perfectly fine, but if the thread continues as it has, I'll be forced to clo…
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Okay, let me see.
The intent with shards was that upon doing all the researches, the shard costs of individual abilities would be enough to require continued participation. As this appears to be somewhat off, you can likely expect some fu… -
Fixed.
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(Quote) Bardiche/halberd variants of artifacts are on the list, I just haven't gotten around to adding them yet. It's a long list.
Weapon stats are a tricky subject. I've got some plans in this regard, but it's still quite a … -
It's a very rare bug, yes. I thought it's already fixed, apparently it still can happen somehow.