Garryn
Garryn
Comments
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You are welcome.
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Hopefully resolved now.
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We're currently leaning towards replacing the effect with another, but no decision has been reached on that yet.
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Artifact armours get +10 over regular ones.
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(Quote) We did a 15% reduction a while back, yes.
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Here's the report, as submitted in 2014:
Problem: Propping totems requires you to turn autocuring off to utilize in combat, and this is a terrible mechanic. It's much easier to increase the list of abilities than effect this skill to bala… -
(Quote) Right, we should probably add some way to see past reports, they are currently simply wiped on each round.
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All HTML colors - #RRGGBB
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set_variable/get_variable will save along with settings, window.X will not. window.X is faster.
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Hmm, the doc is wrong, will fix. The second argument is not length, but the ending index, in your case n.length. There should be no difference when the length is 0, however, so what you write should work anyway. Puzzling. Where are you using that co…
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Sure, not for this version however.
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Yeah, the armour stuff is coming. No plans to remove the dwarven bonus.
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(Quote) "say " + (a+b)
Welcome to the wonders of Javascript
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First time I hear about that moving issue, so not sure there offhand.
You can enable/disable and rearrange windows/tabs.
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(Quote) The script editor is essentially unchanged - the focus of this version is on the user interface.
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Infused weapons are slower.
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So I'm getting reports that battleaxe Reave is a tad too powerful. However, I'm running the numbers here, and while they are indeed high, I'm not noticing anything truly extreme - would anyone have some logs that would help demonstrate the issue, if…
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(Quote) We're been doing a lot of optimisations like that, yes. Is the lag occurring in any specific situation?
That said, if it's network lag, and not server lag, there isn't much that we can do about it.