Garryn
Garryn
Comments
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If a four-caravan group passes through three area boundaries, the combined chance to receive a warning is around 50% per city/council, which does not seem unreasonable.
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(Quote) No big reason, just seems that the added micromanagement wouldn't really be worth it.
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(Quote) Not sure which part of the process you're referring to, but both material purchases and comm refining are in the revlogs.
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(Quote) Yeah, their speed and paths will probably need adjustments. You can also try putting walls into their path.
For the calls, each time the caravan enters a new area, ther's a 5% chance for each city/council to get… -
(Quote) Same as shardfalls.
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Yup, the terminology could use some cleanup there. I'll look into it a bit after the comm changes are released.
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I've considered that, but the number seemed a bit too low, as the goal was to make the cost actually matter (ie, you need to be more careful about devotion usage if you want redemption to fire), which the original value didn't really accomplish. If …
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It was a bug. The new redemption was meant to have the cost on both usage and on triggering, to balance out the fact that it can potentially be used more frequently now.
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(Quote) Not sure how you came to that number! The devotion pool allows for a total of 2000(max) / 120(cost) = 16 uses before being depleted. After factoring in regen (200 every 15s), the total rises to 20-22. This assumes that the devot…
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On statpack speed modifiers - I'm not opposed to reducing their effect, or getting rid of the Fast one. I have decided not to do that in the previous round for two reasons - one, the existing bonuses haven't been a major issue so far, and two, the a…
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(Quote) This already exists - ARTIFACT 247 SHOW
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(Quote) I never thought I'd see this day.
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(Quote) Set your MAP RADIUS to 4 or 5, the area should be included on it then.
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(Quote) Firecircle is up to +100%, Penetration is +33%. Beyond that, it depends on your resists, caster's artifacts, and the like.
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(Quote) The crystal is intended to provide a burst offensive effect, not a sustained one.
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(Quote) As a bit of a progress update, the work on this is starting now.
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Fairly easy, actually. http://www.ironrealms.com/rapture/manual/ has some basics, if you are interested. Very incomplete, but it will give you the generic idea.
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The host is the same, just some database cleanup.
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Reduced the drop rate of the charms, please let us know if they are too rare now.
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If you have a combat balance related issue you'd like to discuss, do feel free to make a new topic regarding that. While combat balance absolutely counts as "Improving Imperian", it tends to be much more divisive in nature, and other ideas would get…
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The beta is unlikely to last two months, although it could happen if some changes prove difficult to get right. Hoping for around three weeks myself - we'll see.
As for the start of the beta, should be fairly soon now. Hard for me to give… -
Someone's being optimistic, I see! My Imperian time isn't quite -that- bad, don't worry.
Anyway, just briefly, this is what the plan entails currently - and I should emphasise that any of these could still change, on account of being prel… -
Probably not, unless your browser supports that.
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Those aren't really drains, but yes, I'm sure we could figure something out there.